| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 204 online users. » 0 Member(s) | 204 Guest(s)
|
| Latest Threads |
New video Couse / Nuevo c...
Forum: News
Last Post: Duefectu
2026-04-29, 11:02 PM
» Replies: 0
» Views: 213
|
location of heap manageme...
Forum: Help & Support
Last Post: boriel
2026-03-07, 12:13 AM
» Replies: 1
» Views: 485
|
non-paged supervisor code...
Forum: Help & Support
Last Post: sdo303
2026-02-20, 06:38 PM
» Replies: 8
» Views: 1,299
|
How to open fuse as an ex...
Forum: How-To & Tutorials
Last Post: Duefectu
2026-02-09, 01:52 PM
» Replies: 3
» Views: 1,389
|
Old zxbasic game errors
Forum: Help & Support
Last Post: boriel
2025-11-09, 11:52 AM
» Replies: 7
» Views: 2,079
|
Error: Undefined GLOBAL l...
Forum: Help & Support
Last Post: ardentcrest
2025-11-04, 05:46 PM
» Replies: 3
» Views: 1,080
|
A Fast(er) Plot Routine f...
Forum: How-To & Tutorials
Last Post: tubz74
2025-10-30, 03:16 PM
» Replies: 2
» Views: 1,179
|
Hall of Fame - Include fo...
Forum: How-To & Tutorials
Last Post: tubz74
2025-10-28, 03:48 PM
» Replies: 0
» Views: 630
|
[SOLVED] Array layout bug...
Forum: Bug Reports
Last Post: Zoran
2025-10-25, 05:48 PM
» Replies: 2
» Views: 1,217
|
3DOS Commands?
Forum: Help & Support
Last Post: boriel
2025-10-06, 02:54 PM
» Replies: 3
» Views: 1,381
|
|
|
| Arrays question |
|
Posted by: rikokun - 2016-11-06, 03:55 PM - Forum: Help & Support
- Replies (3)
|
 |
Hallo.
So i was looking for an answer on the forums but couldn't find it.
How do i change content of an array?
I have game maps in array of course and i want to load different screen layout to the same array i used before.
I know i can do:
dim a(10) as ubyte => {1,2,3,...}
Now how to change it to something else?
In the olden days i used data to fill arrays quickly, dut that doesn't seems to be case anymore ^_^
edit: well i guess i can make a 3D array and instead of loading data into 2D array, simply switch to another layer of 3D array. But i dont know what is better memory-wise. The data needs to be there any way, but i don't know, i just don't like having huuuuge 3D array of all the screens in the game in memory at all times...
Plus i was hoping i could load data to new area from file...
|
|
|
| Manage +2A ramdisc with ZXBasic, is possible ? |
|
Posted by: Eqx - 2016-11-06, 01:30 PM - Forum: Help & Support
- Replies (9)
|
 |
Hola,
Estoy haciendo una demo y necesito tener acceso al disco ram del +2a para almacenar una gran cantidad de imágenes comprimidas para un animación.
He intentado hacer ésto de la manera tradicional como se haría en Sinclair Basic con <save "m: block1" code xxxxx, xxxx>, pero no funciona.
Tampoco si lo intento como si fuera un +2 con <save ! "block1" code xxxxx, xxxxx> (en este caso ni me deja compilar)
¿Es posible manejar el disco ram del 128k desde el ZX Basic de alguna otra manera ?
Muchas gracias por la ayuda !
Hello,
I'm doing a demo and i need access to 128k +2A ramdisc disk to store a lot of compressed pictures for an animation
I tried it as i did in Sinclair Basic in a 128k + 2A with <save "m: block1" code xxxxx, xxxx> but does'nt work.
Either as a 128k / + 2 with <save ! "block1" code xxxxx, xxxxx>
It is possible to manage the 128k ram disc with ZX basic?
Thank you very much and sorry for my poor english
|
|
|
| Different Sprites in FourSpriter MKIII |
|
Posted by: symbolshift - 2016-11-02, 12:11 PM - Forum: How-To & Tutorials
- Replies (1)
|
 |
Hi BritLion!
I've been using your FourSpriter MKIII for a simple game and it's great. My knowledge of assembler is very basic so I don't dare getting near your code, but I'd like to ask if it would be possible to have smaller sprites, e.g.: 8x16, 16x8 or even 8x8. Maybe this would allow for more sprites on screen also.
Thank you for sharing your skills and thank you in advance for your response.
|
|
|
|