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| Arrays question |
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Posted by: rikokun - 2016-11-06, 03:55 PM - Forum: Help & Support
- Replies (3)
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Hallo.
So i was looking for an answer on the forums but couldn't find it.
How do i change content of an array?
I have game maps in array of course and i want to load different screen layout to the same array i used before.
I know i can do:
dim a(10) as ubyte => {1,2,3,...}
Now how to change it to something else?
In the olden days i used data to fill arrays quickly, dut that doesn't seems to be case anymore ^_^
edit: well i guess i can make a 3D array and instead of loading data into 2D array, simply switch to another layer of 3D array. But i dont know what is better memory-wise. The data needs to be there any way, but i don't know, i just don't like having huuuuge 3D array of all the screens in the game in memory at all times...
Plus i was hoping i could load data to new area from file...
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| Manage +2A ramdisc with ZXBasic, is possible ? |
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Posted by: Eqx - 2016-11-06, 01:30 PM - Forum: Help & Support
- Replies (9)
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Hola,
Estoy haciendo una demo y necesito tener acceso al disco ram del +2a para almacenar una gran cantidad de imágenes comprimidas para un animación.
He intentado hacer ésto de la manera tradicional como se haría en Sinclair Basic con <save "m: block1" code xxxxx, xxxx>, pero no funciona.
Tampoco si lo intento como si fuera un +2 con <save ! "block1" code xxxxx, xxxxx> (en este caso ni me deja compilar)
¿Es posible manejar el disco ram del 128k desde el ZX Basic de alguna otra manera ?
Muchas gracias por la ayuda !
Hello,
I'm doing a demo and i need access to 128k +2A ramdisc disk to store a lot of compressed pictures for an animation
I tried it as i did in Sinclair Basic in a 128k + 2A with <save "m: block1" code xxxxx, xxxx> but does'nt work.
Either as a 128k / + 2 with <save ! "block1" code xxxxx, xxxxx>
It is possible to manage the 128k ram disc with ZX basic?
Thank you very much and sorry for my poor english
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