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  [sun-daisanwakuseimeteor] first test
Posted by: nitrofurano - 2016-12-28, 12:22 PM - Forum: Other Archs - No Replies

A test demo for Sun’s Dai San Wakuse iMeteor arcade machine.
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SunDaiSanWakuseiMeteor">http://www.boriel.com/wiki/en/index.php ... useiMeteor</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 22.85 KB / Downloads: 1080)
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  [shoei-skyarmy] first test
Posted by: nitrofurano - 2016-12-28, 12:16 PM - Forum: Other Archs - No Replies

A test demo for Shoei’s Sky Army arcade machine.
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ShoeiSkyArmy">http://www.boriel.com/wiki/en/index.php ... oeiSkyArmy</a><!-- m --> )



Attached Files
.zip   example01d_improve.zip (Size: 26.69 KB / Downloads: 1058)
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  [seibukaihatsu-knucklejoe] first test
Posted by: nitrofurano - 2016-12-26, 08:11 PM - Forum: Other Archs - No Replies

first test for the Seibu Kaihatsu’s Knuckle Joe arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SeibuKaihatsuKnuckleJoe">http://www.boriel.com/wiki/en/index.php ... KnuckleJoe</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 27.8 KB / Downloads: 1049)
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  [sanritsu-drmicro] first test
Posted by: nitrofurano - 2016-12-26, 08:05 PM - Forum: Other Archs - No Replies

first test for the Sanritsu’s Dr. Micro arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SanritsuDrMicro">http://www.boriel.com/wiki/en/index.php ... tsuDrMicro</a><!-- m --> )



Attached Files
.zip   example01f_improving.zip (Size: 39.88 KB / Downloads: 1001)
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  [orcathunderbolt-espial] first test
Posted by: nitrofurano - 2016-12-26, 07:57 PM - Forum: Other Archs - No Replies

first test for the Orca/Thunderbolt’s Espial arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OrcaThunderboltEspial">http://www.boriel.com/wiki/en/index.php ... boltEspial</a><!-- m --> )



Attached Files
.zip   example01g_improving.zip (Size: 20.56 KB / Downloads: 1003)
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  [chuo-timelimit] first test
Posted by: nitrofurano - 2016-12-25, 03:19 PM - Forum: Other Archs - Replies (1)

A test demo for Chuo’s Time Limit arcade machine.
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ChuoTimeLimit">http://www.boriel.com/wiki/en/index.php ... oTimeLimit</a><!-- m --> )



Attached Files
.zip   example01c_improve.zip (Size: 25.13 KB / Downloads: 1138)
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  [electronicdevices-pingpongmasters93] first test
Posted by: nitrofurano - 2016-12-25, 03:11 PM - Forum: Other Archs - Replies (1)

A test demo for Electronic Devices’ Ping Pong Masters ’93 arcade machine.
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ElectronicDevicesPingPongMasters93">http://www.boriel.com/wiki/en/index.php ... gMasters93</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 20.37 KB / Downloads: 1025)
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  Different Result with one more empty line (*solved*)
Posted by: Luzie - 2016-12-20, 11:08 PM - Forum: Bug Reports - Replies (5)

Hi,

I tried ZX Basic Latest Development Version latest stable version (1.4.0s1968) with BorIDE and discovered the following:

When I compiled a program source-Code with 4 empty lines in it, it crashes the program on my ZX Spectrum.

.zip   ALL_IN_ONE_v4_AND_v5_MCODE_DIR.zip (Size: 7.78 KB / Downloads: 1053)
When I delete one of those 4 empty lines so I have only 3 empty lines, the program runs without crashing.

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST8_ERROR.zip (Size: 1.29 KB / Downloads: 1127)
I tested with ZX Basic Current Stable Version 1.3.0s1121 and with this, the program runs without crashing
with four or three empty lines.

Tested some more.... with a bigger sourcecode, I also discover the crash,
even on ZX Basic Current Stable Version 1.3.0s1121

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST6_ERROR.zip (Size: 1.29 KB / Downloads: 1148)
Could you please tell me, what I should avoid in my sourcecodes e.g. foreign characters, empty lines or so?
As I only use ZX Basic with BorIDE for now - is there a way to discover compile errors from windows commandline?

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  EMS Christmas Card Demo
Posted by: Eqx - 2016-12-13, 11:23 PM - Forum: Gallery - Replies (4)

Hello,

Recently i fnished with Boriel's ZX Basic a small christmas demo dedicated to "El mundo del spectrum" team and all spectrum scene people that contribute to the spectrum legacy is still alive today.

I hope you like it
Thanks for your attention
Merry Christmas and Happy New Year to everyone Smile


.rar   EMS-CC DEMO.rar (Size: 25.39 KB / Downloads: 188)

EquinoxeZX

(*) demo runs in 48k mode, but requires 128k or above for AY emulation and music sync



Attached Files
.png   screenshot2.png (Size: 57.91 KB / Downloads: 3985)
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  Different result than expected when poking to screen
Posted by: emook - 2016-12-10, 10:31 PM - Forum: ZX Basic Compiler - Replies (5)

Hello,

In normal basic we can do this following code :

Code:
10 BORDER 0: PAPER 0: INK 6: CLS
20 FOR i=1 TO 7
30 FOR y=0 TO 21
40 FOR x=0 TO 31
50 LET l=22528+x+y*32
60 POKE l,8*i
70 NEXT x
80 NEXT y
90 NEXT i

[Image: tK1VcJ5.png]

To fill the screen with the desired colour (I know this example seems pointless, but the same method to poke a screen char is used quite a bit for me)

however, in ZXB it only seems to pokes to the top third of the screen :

Code:
border 0
paper 0
ink 6
cls

dim i as ubyte
dim x as ubyte
dim y as ubyte
dim l as uinteger

FOR i=1 TO 6
FOR y=0 TO 23
FOR x=0 TO 31
l=22528+x+y*32
POKE l,8*i
NEXT
NEXT
NEXT

[Image: UdGaSL2.png]

Anyone know what I am doing wrong here?

Thanks!

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