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  Different Result with one more empty line (*solved*)
Posted by: Luzie - 2016-12-20, 11:08 PM - Forum: Bug Reports - Replies (5)

Hi,

I tried ZX Basic Latest Development Version latest stable version (1.4.0s1968) with BorIDE and discovered the following:

When I compiled a program source-Code with 4 empty lines in it, it crashes the program on my ZX Spectrum.

.zip   ALL_IN_ONE_v4_AND_v5_MCODE_DIR.zip (Size: 7.78 KB / Downloads: 1,143)
When I delete one of those 4 empty lines so I have only 3 empty lines, the program runs without crashing.

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST8_ERROR.zip (Size: 1.29 KB / Downloads: 1,210)
I tested with ZX Basic Current Stable Version 1.3.0s1121 and with this, the program runs without crashing
with four or three empty lines.

Tested some more.... with a bigger sourcecode, I also discover the crash,
even on ZX Basic Current Stable Version 1.3.0s1121

.zip   TRDOS_v5_MCODE_CAT_to_SCREEN_TEST6_ERROR.zip (Size: 1.29 KB / Downloads: 1,233)
Could you please tell me, what I should avoid in my sourcecodes e.g. foreign characters, empty lines or so?
As I only use ZX Basic with BorIDE for now - is there a way to discover compile errors from windows commandline?

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  EMS Christmas Card Demo
Posted by: Eqx - 2016-12-13, 11:23 PM - Forum: Gallery - Replies (4)

Hello,

Recently i fnished with Boriel's ZX Basic a small christmas demo dedicated to "El mundo del spectrum" team and all spectrum scene people that contribute to the spectrum legacy is still alive today.

I hope you like it
Thanks for your attention
Merry Christmas and Happy New Year to everyone Smile


.rar   EMS-CC DEMO.rar (Size: 25.39 KB / Downloads: 188)

EquinoxeZX

(*) demo runs in 48k mode, but requires 128k or above for AY emulation and music sync



Attached Files
.png   screenshot2.png (Size: 57.91 KB / Downloads: 4,108)
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  Different result than expected when poking to screen
Posted by: emook - 2016-12-10, 10:31 PM - Forum: ZX Basic Compiler - Replies (5)

Hello,

In normal basic we can do this following code :

Code:
10 BORDER 0: PAPER 0: INK 6: CLS 20 FOR i=1 TO 7 30 FOR y=0 TO 21 40 FOR x=0 TO 31 50 LET l=22528+x+y*32 60 POKE l,8*i 70 NEXT x 80 NEXT y 90 NEXT i

[Image: tK1VcJ5.png]

To fill the screen with the desired colour (I know this example seems pointless, but the same method to poke a screen char is used quite a bit for me)

however, in ZXB it only seems to pokes to the top third of the screen :

Code:
border 0 paper 0 ink 6 cls dim i as ubyte dim x as ubyte dim y as ubyte dim l as uinteger FOR i=1 TO 6 FOR y=0 TO 23 FOR x=0 TO 31 l=22528+x+y*32 POKE l,8*i NEXT NEXT NEXT

[Image: UdGaSL2.png]

Anyone know what I am doing wrong here?

Thanks!

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  [universal-ladybug] first test
Posted by: nitrofurano - 2016-12-10, 06:39 PM - Forum: Other Archs - Replies (1)

first test for the Universal Lady Bug arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_UniversalLadyBug">http://www.boriel.com/wiki/en/index.php ... salLadyBug</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 35.7 KB / Downloads: 1,139)
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  [omori-carjamboree] first test
Posted by: nitrofurano - 2016-12-08, 03:06 PM - Forum: Other Archs - No Replies

first test for the Omori’s Car Jamboree arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OmoriCarJamboree">http://www.boriel.com/wiki/en/index.php ... arJamboree</a><!-- m --> )



Attached Files
.zip   example01f_improving.zip (Size: 32.05 KB / Downloads: 1,172)
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  [sun-markham] first test
Posted by: nitrofurano - 2016-12-07, 09:16 PM - Forum: Other Archs - No Replies

first test for the Sun-Markham arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SunMarkham">http://www.boriel.com/wiki/en/index.php ... SunMarkham</a><!-- m --> )



Attached Files
.zip   example01d_fixingtiles_3bitdepth.zip (Size: 26.5 KB / Downloads: 1,115)
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  [taito-kusayakyuu] first test
Posted by: nitrofurano - 2016-12-07, 04:20 PM - Forum: Other Archs - No Replies

first test for the Taito-Kusayakyuu arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_TaitoKusayakyuu">http://www.boriel.com/wiki/en/index.php ... Kusayakyuu</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 35.14 KB / Downloads: 1,186)
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  Just a little test
Posted by: emook - 2016-12-06, 02:29 AM - Forum: Gallery - Replies (1)

Some IM music playback. Music converted with Autosirli from the mastersystem into Vortex Tracker, then some INS and OUTS.

[Image: tgxWTml.png]



Attached Files
.zip   combined_edited_3.zip (Size: 6.88 KB / Downloads: 1,200)
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  Just something silly
Posted by: emook - 2016-12-06, 02:27 AM - Forum: Gallery - Replies (3)

[Image: tgxWTml.png]

Some IM music converted from the MS using AutoSirli and Vortextracker. Code could be massively optimised!

EDIT

source now available : http://zxbasic.uk/files/source.rar



Attached Files
.zip   combined_edited_3.zip (Size: 6.88 KB / Downloads: 1,162)
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  [olympia-dday] first test
Posted by: nitrofurano - 2016-12-04, 01:22 PM - Forum: Other Archs - No Replies

first test for the Olympia’s D-Day arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OlympiaDDay">http://www.boriel.com/wiki/en/index.php ... lympiaDDay</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 30.31 KB / Downloads: 1,149)
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