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Old zxbasic game errors
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Error: Undefined GLOBAL l...
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A Fast(er) Plot Routine f...
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Hall of Fame - Include fo...
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[SOLVED] Array layout bug...
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3DOS Commands?
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How to open fuse as an ex...
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CLS/Fade out ASM Sub-rout...
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ZX Basic Studio Bugs
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Printing with FZX
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| Control codes |
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Posted by: rikokun - 2016-04-18, 11:02 PM - Forum: Help & Support
- Replies (6)
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Hi
I'm new here, so excuse me if anyone asked this before. I tryed to search for it but didnt find anything.
So i'm playing with ZX basic for last week or so and i was doing some of my usual tests.
In one of them i was trying to print out a block of characters with random ink and color. And because making a loop that will print it character by character is rather slow, i tryed to be clever. It didn't work ^_^
So my problem:
i wanted to make a string variable with control codes that i would print out. And sure enough if i do
p$="\{i5}X"
print p$
it work just fine.
Problem is when i want to put some randomness to it and do something like
i$=str(int(rnd*7))
p$="\{i"+i$+"}X"
print p$
it outputs
\{i2}X
instead of colored X. In my mind, it should work...
Am i doing something wrong?
Also, implementing AT as \{ax,y} like it works in BASin would be nice ^_^
Thanks for your help
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| INPUT problem |
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Posted by: 365Ink - 2016-03-24, 09:16 PM - Forum: Bug Reports
- Replies (1)
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Hello everyone!
I have this slight problem with INPUT. INPUT seems to be unrecognized by the compiler. Wherever I put input it just wouldnt work. Is there any workaround? Thanks.
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| Wish Add Betadisk Syntax |
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Posted by: Luzie - 2016-02-23, 08:31 PM - Forum: Wishlist
- Replies (3)
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Hi,
my wish:
Can you please add Betadisk-BASIC-Syntax:
Betadisk 48k TRDOS v4 e.g.: RANDOMIZE USR 15363: REM: SAVE "X" CODE 16384,6912
or:
Betadisk 128k TRDOS v5 e.g.: RANDOMIZE USR 15619: REM: SAVE "X" CODE 16384,6912
Both change the adress of the BASIC-interpreter to point behind the REM: and than do a call to ROM
Betadisk 48k TRDOS v4 to: 15363
or:
Betadisk 128k TRDOS v5 to: 15619
and after that restore the BASIC-interpreter-pointer to the next line
Regards,
Luzie
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| Digraph Compression |
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Posted by: britlion - 2016-02-15, 10:20 PM - Forum: ZX Basic Compiler
- Replies (7)
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After reading a note by Cheveron about digraph compression ( http://foro.speccy.org/viewtopic.php?f=6...aph#p33001) I thought I'd run up the English language version to see what it looked like.
If we take http://www.math.cornell.edu/~mec/2003-20...raphs.html as a start, and work out what the value of first letter and second letter are, I get this table in the end:
Code: 1st Frq 2nd Frq
e 3.24 n 2.88
t 2.65 e 2.52
h 2.3 t 2.39
i 1.9 h 1.52
a 1.87 r 1.43
o 1.66 s 1.35
n 1.37 d 1.18
s 0.74 a 1.13
r 0.72 i 0.85
l 0.1 o 0.52
d 0.09 u 0.5
v 0.04 g 0.18
u 0.02 f 0.16
l 0.09
Thinking about this, you could store these as a nybble each:
Code: Val bin Lft Rght
00 0000 e n
01 0001 t e
02 0010 h t
03 0011 i h
04 0100 a r
05 0101 o s
06 0110 n d
07 0111 s a
08 1000 r i
09 1001 l o
10 1010 d u
11 1011 v g
12 1100 u f
13 1101 space l
14 1110 Not Digraph space
15 1111 Not Digraph
And if the first three bits are 1 (nybble is > 13), you could use the last 5 bits for the letters A-Z comfortably. There's even room for a few other symbols in there. You might have to use one of them to express some non compression symbol and use a separate byte for capitals (or non capitals), and other symbols. Though clearly 26 letters + space is the default for the first 27 numbers of the 5 bits. In a real world usage, you'd probably find the four most common non lowercase characters, and put those in, and then use 255 to mean "use the full next byte as the character code". This does mean that some symbols go double byte, but that's compression for you - you can always find a case that's bigger than the original.
Not done anything else with it yet, but I thought the thought experiment might be useful if you are going to allocate bits to such a compression scheme.
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