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  [sanremo-numberone] first test
Posted by: nitrofurano - 2017-10-12, 05:47 PM - Forum: Other Archs - No Replies

first test for San Remo’s Number One arcade machine:
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SanremoNumberOne">http://www.boriel.com/wiki/en/index.php ... oNumberOne</a><!-- m --> )



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  [orca-zodiack] first test
Posted by: nitrofurano - 2017-10-12, 05:42 PM - Forum: Other Archs - No Replies

first test for the Orca-Zodiack arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OrcaZodiack">http://www.boriel.com/wiki/en/index.php ... rcaZodiack</a><!-- m --> )



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.zip   example01f_improving.zip (Size: 25.69 KB / Downloads: 1,181)
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  [valadon-bagman] first test
Posted by: nitrofurano - 2017-10-10, 05:57 PM - Forum: Other Archs - No Replies

first test for the Valadon Bagman arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_ValadonBagman">http://www.boriel.com/wiki/en/index.php ... adonBagman</a><!-- m --> )



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.zip   example01g_improving_joystickbug.zip (Size: 34.01 KB / Downloads: 1,119)
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  [orca-funkybee] first test
Posted by: nitrofurano - 2017-10-10, 05:52 PM - Forum: Other Archs - No Replies

first test for the Orca-FunkyBee arcade machine
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_OrcaFunkyBee">http://www.boriel.com/wiki/en/index.php ... caFunkyBee</a><!-- m --> )



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.zip   example01g_improving.zip (Size: 27.56 KB / Downloads: 1,226)
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  New version 1.7.0 released!
Posted by: boriel - 2017-10-06, 11:17 PM - Forum: ZX Basic Compiler - Replies (3)

Well, long time I don't announce new releases here (usually goes to Facebook or twitter).
This one is version 1.7.0 which includes:

- Some fixes and better stability
- Added (finally!  8) ) READ, DATA and RESTORE which, essentially work very much like the ones in Sinclair BASIC (i.e. DATA with complex expressions supported)
- Can now call SUBs with no parenthesis: mysub 1, 5, a, 3*c    (expanded syntax)
- Can now call FUNctions with 1 or no parameters with no parenthesis.
Download it here: https://zxbasic.readthedocs.io/en/latest/archive/

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  6ch AY Sara by Fleetwood Mac
Posted by: emook - 2017-09-28, 12:05 AM - Forum: Gallery - No Replies

A little demo I've done using ZXBC and a bunch of other brilliant stuff :

zx7 / rcs eainar saukas
putchars by britlion
vtii sergy bulba
google for images
boriel
and loads of others....

https://www.youtube.com/watch?v=mK7lOyqpN9g

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  Custom Fonts with ASM defb
Posted by: Duefectu - 2017-09-12, 01:26 PM - Forum: ZX Basic Compiler - Replies (3)

Hola:

Quiero utilizar un set de caracteres personalizados que tengo en formato defb, pero no encuentro como hacerlo funcionar:

Code:
REM Fuente personalizada POKE UINTEGER 23606,@Fuente-256 SUB Fuente() ASM defb 0,128,128,64,23,......... defb ... END ASM END SUB

Que estoy haciendo mal?

Gracias por vuestra ayuda!

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  New version 1.6.10 released!
Posted by: boriel - 2017-09-06, 10:10 AM - Forum: ZX Basic Compiler - Replies (8)

Well, long time I don't announce new releases here (usually goes to Facebook or twitter).
This one is version 1.6.10 which includes:

- Lots of fixes and better stability
- Faster and better asm code generated
- Added UART library for ZX Uno (uses UART for communication. Wifi coming soon)
- Added Radastan Mode PRINT, DRAW, LINE, CIRCLE, FILL and other primitives
- Finally, arrays of pointer to labels, lIke DIM a(1 TO 3) => {@label 1, @label2 + 3, @label5 }
- New powerful statements ON .. GOTO, ON .. GOSUB

Download it here: <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Archive">http://www.boriel.com/wiki/en/index.php ... IC:Archive</a><!-- m -->

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  Using Visual Studio Code with Boriel's ZX Basic and ZX Next
Posted by: emook - 2017-08-21, 08:18 PM - Forum: How-To & Tutorials - Replies (3)

Hi,

I've recently been using Visual Studio Code which I've configured to use the ZXBasic syntax highlighter, set up one push compilation, then runs my code in ZXsarUX.

Have a look at the video below :

https://www.youtube.com/watch?v=TUnhkHkXF7k

Any questions ask away!

Smile

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  Best way to put UDG in my program ?
Posted by: ivanb303 - 2017-08-05, 01:40 PM - Forum: Help & Support - Replies (11)

Hi

I'm trying to write a kind of space shooter from scratch, i kind of wrote it in Sinclair BASIC first and in there I use UDGs
in the usual way by POKEing the usual UDG area at 65368. How do I do this in Boriel ZX ? It didn't like me doing it manually
causing random crashes and giving me "Out of Memory" when I tried to use inline ASM call. Thanks Smile

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