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  [irem-m58] first test
Posted by: nitrofurano - 2018-03-06, 01:32 PM - Forum: Other Archs - No Replies

first test for the Irem’s M58 arcade machine (10 Yard Fight)
( the wiki page related to this thread will be at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_IremM58">http://www.boriel.com/wiki/en/index.php ... _-_IremM58</a><!-- m --> not there yet because that wiki bug )

( <!-- m --><a class="postlink" href="http://i.xomf.com/cnmvh.png">http://i.xomf.com/cnmvh.png</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 31.81 KB / Downloads: 954)
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  [murogemonaco] first test
Posted by: nitrofurano - 2018-03-03, 07:06 PM - Forum: Other Archs - No Replies

first test for the Muroge Monaco arcade machine
( the wiki page related to this thread will be at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_MurogeMonaco-">http://www.boriel.com/wiki/en/index.php ... ogeMonaco-</a><!-- m --> not there yet because that wiki bug )



Attached Files
.zip   example01c_improve.zip (Size: 25.36 KB / Downloads: 1003)
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  [jaleco-parallelturn] first test
Posted by: nitrofurano - 2018-03-03, 06:58 PM - Forum: Other Archs - No Replies

first test for the Jaleco’s Parallel Turn arcade machine
( the wiki page related to this thread will be at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_JalecoParallelTurn">http://www.boriel.com/wiki/en/index.php ... rallelTurn</a><!-- m --> - not there yet because that wiki bug )



Attached Files
.zip   example01c_improving.zip (Size: 28.53 KB / Downloads: 935)
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  [nintendo-mariobros] first test
Posted by: nitrofurano - 2018-03-03, 12:03 PM - Forum: Other Archs - No Replies

first test for the Nintendo’s Mario Bros arcade machine
( at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_NintendoMarioBros">http://www.boriel.com/wiki/en/index.php ... oMarioBros</a><!-- m --> as soon the wiki gets fixed )

(temporary: screenshot to be placed in the wikipage: <!-- m --><a class="postlink" href="http://i.xomf.com/dfmml.png">http://i.xomf.com/dfmml.png</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 26.63 KB / Downloads: 997)
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  [nintendo-donkeykong] first test
Posted by: nitrofurano - 2018-03-03, 11:52 AM - Forum: Other Archs - No Replies

first test for the Nintendo’s Donkey Kong arcade machine
( at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_NintendoDonkeyKong">http://www.boriel.com/wiki/en/index.php ... DonkeyKong</a><!-- m --> as soon the wiki gets fixed )


(temporary: screenshot to be placed in the wikipage: <!-- m --><a class="postlink" href="http://i.xomf.com/jzvdc.png">http://i.xomf.com/jzvdc.png</a><!-- m --> )



Attached Files
.zip   example01e_improving.zip (Size: 54.4 KB / Downloads: 984)
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  1.8.1 error unexpected token 'ELSEIF'
Posted by: ximokom - 2018-02-07, 10:16 PM - Forum: Help & Support - Replies (2)

Estaba compilando correctamente con la version estable 1.7.2 y al actualizar a la version 1.8.1 en desarrollo me sale esto: Alguna idea?
Was compiling correctly with the stable version 1.7.2 and update to the version 1.8.1 in development I get this: any idea?

if n=0 then c="\a"
elseif n=1 then c="\{i6}\b" -->error unexpected token 'ELSEIF'
elseif n=2 then c="\{i2}\c"
end if

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  [ballyastrocade] Just Another Snake Game
Posted by: nitrofurano - 2018-01-23, 08:41 PM - Forum: Other Archs - No Replies

Just Another Snake Game for Bally Astrocade game console. Still has bugs.
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_BallyAstrocade#Just_Another_Snake_Game">http://www.boriel.com/wiki/en/index.php ... Snake_Game</a><!-- m --> )



Attached Files
.zip   justanothersnakegame_ballyastrocade_201801231938.zip (Size: 22.43 KB / Downloads: 1019)
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  How to manage part of a STRING?
Posted by: LukeBord1 - 2018-01-09, 12:29 AM - Forum: How-To & Tutorials - Replies (4)

In standard Basic, we have this example correctly working:

Code:
10 LET a$="123456789012345678901234567890xy"
20 PRINT AT 0,0; a$
30 IF INKEY$="0" THEN LET a$=a$(32) + a$(1 TO 31)
40 GOTO 20

...but it doesn't seem to work in ZXB:

Code:
DIM test AS STRING
test="123456789012345678901234567890xy"
mainloop:
PRINT AT 0,0; test
IF INKEY="0" THEN
test=test(32) + test(1 TO 31)
END IF
GOTO mainloop

Thoughts?

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  John Mocowell
Posted by: alboran70 - 2018-01-08, 09:12 PM - Forum: Gallery - Replies (3)

Hola,
os presentamos (Lord Raptor a los gráficos y un servidor a los textos y código) una aventura gráfica del tipo "Elige tu propia Aventura".
Puede servir como ayuda para entender el uso de las rutinas ZX7 (compresión) y FZX (tipografía) del gran Einar Saukas, desde el compilador del no menos genial Boriel. :wink:


.zip   JohnMocowell-Boriel-FZX-ZX7.zip (Size: 170.81 KB / Downloads: 1063)

.jpg   JohnMocowell-1.jpg (Size: 20.78 KB / Downloads: 3372)


.jpg   JohnMocowell.jpg (Size: 125.98 KB / Downloads: 3346)

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  Compiling with --enable-break behaves different (*solved*)
Posted by: Luzie - 2018-01-05, 03:31 PM - Forum: Bug Reports - Replies (4)

When I´m compiling this sample.bas from Einar Saukas

Download/Info at: https://spectrumcomputing.co.uk/index.ph...6&id=30005
Downloads:
JOY_SourceCode.zip (containing joy.asm) and:
JOY_BorielZXBasicLibrary.zip (containing sample.bas and joy.bas)

with --enable-break the program behaves different to compiling without --enable-break

I´m tested on ZXB v1.7.1 (Windows) as Download-Page for v1.8.0 seems to be not accessible at the moment of writing) and SpecEmu-Emulator.

Screenshot without --enable-break (Please scroll down over Picture to see complete screen)

.png   2018-01-05 15-33-23_SpecEmu.png (Size: 11.18 KB / Downloads: 5457)

Screenshot with --enable-break (Please scroll down over Picture to see complete screen)

.png   2018-01-05 15-34-21_SpecEmu.png (Size: 10.33 KB / Downloads: 5465)

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