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  DEFB bug
Posted by: britlion - 2012-02-27, 10:54 PM - Forum: Help & Support - Replies (1)

You can enter hex as 80h or as $80.

But defb ddh doesn't seem to work. Was happy as defb $dd

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  Odd error
Posted by: britlion - 2012-02-27, 07:57 PM - Forum: Bug Reports - Replies (5)

This might be another float bug. I wrote up the distance algorithm na_th_an showed us. It seems to work - but in this test program, it's the floating point values that go wrong...

If you set your emulator to full speed, you see it looking for the biggest error it can find, showing larger errors as it finds them. Eventually it hits distance (250,56) which my function says is > 255 (so returns 255). The value calculated from square rooting in floats is...er 0. So that's an error of 255, apparently. Except the correct answer would be 256.1952 Is the int (256) returning 0 for some reason? On a float?

When I'm happy with this funtion, it will go in the function library as a code snippet.


Code:
FUNCTION fastcall distance (a as ubyte, b as ubyte) as uByte ' returns a fast approximation of SQRT (a^2 + b^2) - the distance formula, generated from taylor series expansion. asm POP DE ; return address ; First parameter in A POP BC ; second parameter -> B LD C,A ; Put second parameter in C for safekeeping. LD HL,0 ADD A,B LD L,A ; Put result in HL RL H ; Pull in carry bit if necessary. LD A,B ; get original CP C ; compare with C JP NC, distance_Cbigger LD C,A ; B was smaller, so we replace the value in C with the smaller value in A distance_Cbigger: ; C was smaller, so we leave it alone. SRL C ; C=C/2 XOR A LD B,A SBC HL,BC ; take half our smallest from HL SRL C AND A ; Clear carry flag. SBC HL,BC SRL C SRL C AND A ; Clear carry flag. ADD HL,BC LD A,H AND A JP NZ, distance_toobig LD A,L ; Get result. EX DE,HL ; return address is in DE. JP (HL) distance_toobig: ; If the answer turns out to be > 255, we'll return 255. LD A,255 EX DE,HL ; return address is in DE. JP (HL) END ASM END FUNCTION CLS DIM i,imax as uByte dim j,jmax as uByte dim answer,realanswer as uByte dim errorval,errorvalmax as float imax=0 jmax=0 errorvalmax=0 for j=1 to 250 for i=1 to 250 answer=distance(i,j) realanswer=SQR(CAST(float,i)*i+CAST(float,j)*j) errorval=ABS(CAST(float,realanswer)-answer) if errorval>errorvalmax then PRINT i;" ";j;" ";answer;" ";INT realanswer; " ";int errorval imax=i jmax=j errorvalmax=errorval end if border j next i next j

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  mod with type float
Posted by: britlion - 2012-02-27, 07:49 PM - Forum: Bug Reports - Replies (1)

This seems to work backwards, giving division instead of remainder.

Code:
dim i as float For i = 1 to 255 print int i if i mod 22=0 then pause 1 pause 0 cls end if next i

If you change the dim i as float to dim i as uinteger, it works perfectly, pausing each screen.

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  USR function (*solved*)
Posted by: britlion - 2012-02-26, 04:18 PM - Forum: Bug Reports - Replies (7)

We seem to have a regression with the latest version:

print USR "A" falls over:

Traceback (most recent call last):
File "zxb.py", line 312, in <module>
File "zxb.py", line 246, in main
File "zxbtrad.pyc", line 316, in traverse
File "zxbtrad.pyc", line 1286, in traverse
File "zxbtrad.pyc", line 593, in traverse
UnboundLocalError: local variable 'suffix' referenced before assignment
Build Failed!

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  New release 1.2.9-s785
Posted by: boriel - 2012-02-21, 07:02 PM - Forum: Bug Reports - No Replies

Okay, a new beta release with *important* fixes :!:

  • ! Fixed some array copying operations bugs detected by britlion
  • ! Fixed line error reporting, which was wrong under some circunstances.
  • ! Fixed $+offset expression in ASM (was not allowed with the newer preprocessor)
You can download (as always) from <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb">http://www.boriel.com/files/zxb</a><!-- m -->

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  Re-Dim (*solved*)
Posted by: britlion - 2012-02-20, 05:42 PM - Forum: Bug Reports - Replies (9)

Boriel, can I use Dim in a SUB to reinitialise a global array?

DIM grid (3,3) as uByte

SUB reinitialiseGrid ()
DIM grid (3,3) as uByte => { {0,1,2,3}, {4,5,6,7}, {8,9,10,11}, {12,13,14,15} }
END SUB

Is that legal, or is it trying to make a local variable?

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  Fractal
Posted by: britlion - 2012-02-18, 08:32 PM - Forum: Gallery - Replies (14)

Just for fun.

Incidentally, if I change the float types to fixed, it crashes. Has something gone wrong with fixed type maths?

EDIT: Updated with fixed and exit for, so if people use it here, they get the best version.

Code:
#define width 256 #define height 192 DIM x,y as FIXED DIM xstart,xstep,ystart,ystep as FIXED DIM xend,yend as FIXED DIM z,zi,newz,newzi as FIXED DIM colour as byte DIM iter as uInteger DIM col as uInteger DIM i,k as uByte DIM j as uInteger dim inset as uByte xstart=-1.6 xend=0.65 ystart=-1.15 yend=-ystart iter=24 xstep=(xend-xstart)/width ystep=(yend-ystart)/height 'Main loop x=xstart y=ystart border 0 paper 0 ink 7 CLS for i=0 to ( height -1 )/2 +1 for j=0 to width -1 z=0 zi=0 inset=1 for k=0 to iter ';z^2=(a+bi)*(a+bi) = a^2+2abi-b^2 newz=(z*z)-(zi*zi)+x newzi=2*z*zi+y z=newz zi=newzi if (z*z)+(zi*zi) > 4 then inset=0 colour=k exit for END IF next k if NOT inset then if colour BAND 1 THEN plot j,i plot j,192-i END IF end if x=x+xstep next j y=y+ystep x=xstart print at 23,0;CAST(uinteger,i)*200/height;"%" next i BEEP 1,1 PAUSE 0

(This will take a long time. Even if you push an emulator to top speed)

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  A new site for ZX Basic?
Posted by: boriel - 2012-02-18, 12:59 PM - Forum: ZX Basic Compiler - Replies (8)

Well, I've been thinking about it for a Long time, but don't know whether it will be worth the hassle or not...
This site is a mix of many things (ZX BASIC, XSPF Player, Captcha plugin, spam...). The wiki is separated, etc...
I was thinking on moving all ZX Stuff to a different exclusive site (zxbasic.net). This site will continue working, but if the other works, this will eventually be closed as read-only.

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  RETROBSESION II
Posted by: JBGV - 2012-02-16, 10:09 PM - Forum: Gallery - Replies (11)

Hi all.

I've finished another game: RETROBSESION II

I used 1.2.8.758 version with the command zxb --org=28000 *****.bas -T -B -a --heap=2000

I hope you like it. I had a very good time programming it ! Big Grin

Game in spanish, english and the code:


.rar   UCHIDANZA.rar (Size: 13.04 KB / Downloads: 252)

Also, I've realized that I didn´t put here the game I made for the CSSCGC 2011 :oops: :oops:


GAME spanish-english:



.rar   RETROBSESIONII.rar (Size: 69.88 KB / Downloads: 257)


<!-- m --><a class="postlink" href="http://www.mojontwins.com/csscgc2011/about/">http://www.mojontwins.com/csscgc2011/about/</a><!-- m -->



Boriel, why start from scratch?.

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  Tutorial: How to put inline assembly functions into ZX Basic
Posted by: britlion - 2012-02-16, 02:32 PM - Forum: How-To & Tutorials - Replies (24)

Finally finished this, and got it working.

http://goo.gl/Iw32U

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