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  [taito-wyvernf0] first test
Posted by: nitrofurano - 2015-06-11, 12:36 PM - Forum: Other Archs - No Replies

a test for Taito Wyvern F-0 arcade machine



Attached Files
.zip   example01b_working.zip (Size: 32.38 KB / Downloads: 1,117)
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  [taito-thepit] first test
Posted by: nitrofurano - 2015-06-10, 02:31 PM - Forum: Other Archs - No Replies

a test for Taito The Pit arcade machine (PortMan configuration)



Attached Files
.zip   example04_working.zip (Size: 34.5 KB / Downloads: 1,127)
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  [ballymidway-rampage] first test
Posted by: nitrofurano - 2015-06-09, 11:02 PM - Forum: Other Archs - No Replies

first test for the Bally/Midway’s Rampage arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_BallyMidwayRampage">http://www.boriel.com/wiki/en/index.php ... wayRampage</a><!-- m --> )



Attached Files
.zip   example01b_startingtowork.zip (Size: 121.13 KB / Downloads: 1,168)
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  [taito-pitnrun] first test
Posted by: nitrofurano - 2015-06-08, 08:45 PM - Forum: Other Archs - No Replies

a test for Taito Pit&Run arcade machine



Attached Files
.zip   example01c_working.zip (Size: 125.08 KB / Downloads: 1,047)
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  [capcom-higemaru] first test
Posted by: nitrofurano - 2015-06-08, 05:01 PM - Forum: Other Archs - No Replies

first test for the Capcom’s Higemaru arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_CapcomHigemaru">http://www.boriel.com/wiki/en/index.php ... omHigemaru</a><!-- m --> )



Attached Files
.zip   example01d_working.zip (Size: 31.07 KB / Downloads: 1,091)
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  [sun-strenghtandskill] first test
Posted by: nitrofurano - 2015-06-08, 11:08 AM - Forum: Other Archs - No Replies

first test for the Sun-StrenghtAndSkill arcade machine



Attached Files
.zip   example01d_working.zip (Size: 21.98 KB / Downloads: 1,171)
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  [universal-docastle] first test
Posted by: nitrofurano - 2015-06-06, 12:05 PM - Forum: Other Archs - Replies (1)

first test for the Universal Mr. Do’s Castle arcade machine (DoRunRun configuration)



Attached Files
.zip   example01d_progressing2.zip (Size: 60.65 KB / Downloads: 1,130)
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  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 2015-05-30, 10:19 AM - Forum: How-To & Tutorials - Replies (1)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

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  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 2015-05-30, 09:58 AM - Forum: Help & Support - Replies (3)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

Print this item

  Helllloooooooooooooooooooooo
Posted by: polomint - 2015-05-25, 04:48 PM - Forum: ZX Basic Compiler - Replies (1)

Hi there,

Just thought I would quickly say hello, I'm surprised I never registered here before, Smile

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