Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 273
» Latest member: mindlin
» Forum threads: 1,085
» Forum posts: 6,486

Full Statistics

Online Users
There are currently 89 online users.
» 0 Member(s) | 87 Guest(s)
Bing, Google

Latest Threads
location of heap manageme...
Forum: Help & Support
Last Post: boriel
2026-03-07, 12:13 AM
» Replies: 1
» Views: 216
non-paged supervisor code...
Forum: Help & Support
Last Post: sdo303
2026-02-20, 06:38 PM
» Replies: 8
» Views: 692
How to open fuse as an ex...
Forum: How-To & Tutorials
Last Post: Duefectu
2026-02-09, 01:52 PM
» Replies: 3
» Views: 1,069
Old zxbasic game errors
Forum: Help & Support
Last Post: boriel
2025-11-09, 11:52 AM
» Replies: 7
» Views: 1,678
Error: Undefined GLOBAL l...
Forum: Help & Support
Last Post: ardentcrest
2025-11-04, 05:46 PM
» Replies: 3
» Views: 812
A Fast(er) Plot Routine f...
Forum: How-To & Tutorials
Last Post: tubz74
2025-10-30, 03:16 PM
» Replies: 2
» Views: 935
Hall of Fame - Include fo...
Forum: How-To & Tutorials
Last Post: tubz74
2025-10-28, 03:48 PM
» Replies: 0
» Views: 475
[SOLVED] Array layout bug...
Forum: Bug Reports
Last Post: Zoran
2025-10-25, 05:48 PM
» Replies: 2
» Views: 945
3DOS Commands?
Forum: Help & Support
Last Post: boriel
2025-10-06, 02:54 PM
» Replies: 3
» Views: 1,109
CLS/Fade out ASM Sub-rout...
Forum: How-To & Tutorials
Last Post: tubz74
2025-10-05, 03:39 PM
» Replies: 2
» Views: 839

 
  [ballymidway-rampage] first test
Posted by: nitrofurano - 2015-06-09, 11:02 PM - Forum: Other Archs - No Replies

first test for the Bally/Midway’s Rampage arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_BallyMidwayRampage">http://www.boriel.com/wiki/en/index.php ... wayRampage</a><!-- m --> )



Attached Files
.zip   example01b_startingtowork.zip (Size: 121.13 KB / Downloads: 1080)
Print this item

  [taito-pitnrun] first test
Posted by: nitrofurano - 2015-06-08, 08:45 PM - Forum: Other Archs - No Replies

a test for Taito Pit&Run arcade machine



Attached Files
.zip   example01c_working.zip (Size: 125.08 KB / Downloads: 984)
Print this item

  [capcom-higemaru] first test
Posted by: nitrofurano - 2015-06-08, 05:01 PM - Forum: Other Archs - No Replies

first test for the Capcom’s Higemaru arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_CapcomHigemaru">http://www.boriel.com/wiki/en/index.php ... omHigemaru</a><!-- m --> )



Attached Files
.zip   example01d_working.zip (Size: 31.07 KB / Downloads: 1016)
Print this item

  [sun-strenghtandskill] first test
Posted by: nitrofurano - 2015-06-08, 11:08 AM - Forum: Other Archs - No Replies

first test for the Sun-StrenghtAndSkill arcade machine



Attached Files
.zip   example01d_working.zip (Size: 21.98 KB / Downloads: 1094)
Print this item

  [universal-docastle] first test
Posted by: nitrofurano - 2015-06-06, 12:05 PM - Forum: Other Archs - Replies (1)

first test for the Universal Mr. Do’s Castle arcade machine (DoRunRun configuration)



Attached Files
.zip   example01d_progressing2.zip (Size: 60.65 KB / Downloads: 1061)
Print this item

  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 2015-05-30, 10:19 AM - Forum: How-To & Tutorials - Replies (1)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

Print this item

  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 2015-05-30, 09:58 AM - Forum: Help & Support - Replies (3)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

Print this item

  Helllloooooooooooooooooooooo
Posted by: polomint - 2015-05-25, 04:48 PM - Forum: ZX Basic Compiler - Replies (1)

Hi there,

Just thought I would quickly say hello, I'm surprised I never registered here before, Smile

Print this item

  [mz700] first test
Posted by: nitrofurano - 2015-05-03, 03:55 PM - Forum: Other Archs - No Replies

first test for Sharp MZ-700



Attached Files
.zip   example01e_charactersetandkeyboard.zip (Size: 13.75 KB / Downloads: 1015)
Print this item

  Get a value after the call (*solved*)
Posted by: Sinclair - 2015-04-29, 11:53 AM - Forum: Bug Reports - Replies (11)

Is there any way that a program in ZX BASIC returns a value?

That I need is, once end my program this return a value to the +3 BASIC as in the following example:

Code:
10 LOAD "program.bin" CODE 32768
20 LET r =  USR 32768
30 PRINT r

Simply this Smile

Thank you.

Print this item