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Stack Bug in ZXB 1.2.5-r1489 ?
#12
Here goes the .bas listing of the program. I'll post the custom library files following this. I have to think of a way to send the binary files.

Ladies and gentlemen, prepare yourself to witness the future of videogames:

Colour Clash of the Titans (aka Trash of the Titans - aka Crap of the Titans - aka Ruins Fighter VII Turbo):

Code:
#include <sinclair.bas> #include <memcopy.bas> #include <keys.bas> REM INICIALIZAR VARIABLES DIM bicho as uinteger: DIM enemigo as uinteger LET protaizda=@arqueroizda: LET protadcha=@arquerodcha LET eneizda=@zeusizda: LET enedcha=@zeusdcha LET bicho=protadcha: LET enemigo=enedcha DIM ACEL AS BYTE: DIM DIF AS BYTE: DIM DIFY AS BYTE DIM GOLPE AS UBYTE: DIM GOLPEE AS UBYTE: DIM HERIDA AS UBYTE: DIM HERIDAE AS UBYTE LET GOLPE=0: LET GOLPEE=0: LET HERIDA=0: LET HERIDAE=0 LET ACEL=0 LET gfxproyizda=@flechaizda: LET gfxproydcha=@flechadcha LET gfxproyeizda=@rayo: LET gfxproyedcha=@rayo DIM VIDA AS UBYTE: DIM VIDAE AS UBYTE LET VIDA=192: LET VIDAE=192 DIM salto as ubyte: DIM disparo as ubyte: DIM saltoE as ubyte: DIM disparoE as ubyte LET salto=0: LET disparo=0 : LET saltoE=0: LET disparoE=0 LET X=174:LET Y=200 : LET XA=174:LET YA=200 :let frame=0 LET XE=174:LET YE=40 : LET XAE=174:LET YAE=40 :let frameE=0 LET dispx=0:let dispy=0:let dispxa=0:let dispya=0 LET dispxe=0: let dispye=0: let dispxea=0: let dispyea=0 DIM VELOCIDAD AS UBYTE: DIM VELOCIDADE AS UBYTE: DIM VELDISPARO AS UBYTE: DIM VELDISPAROE AS UBYTE: DIM SALTAR AS UBYTE: DIM SALTARE AS UBYTE: DIM FUERZA AS UBYTE: DIM FUERZAE AS UBYTE DIM DEMO AS UBYTE: DIM DEMOTIME AS UINTEGER DIM PAUSA AS UINTEGER spriteh (16) border 0 menu: LET DEMOTIME=1200 PAPER 0:INK 7 CLS BRIGHT 1 PRINT BOLD 1; AT 0,3; INK 1;"C";INK 2;"O";INK 3;"L";INK 4;"O";INK 5;"U";INK 6;"R";INK 7;" CLASH OF THE TITANS" PRINT INK 4;AT 2,4;"P: 1 PLAYER" PRINT INK 7; AT 6,1;"H:SELECT HERO" PRINT INK 6; AT 8,2;"MACISTE" PRINT INK 4;AT 9,2;"ZEUS" PRINT INK 5;AT 10,2;"HADES" PRINT INK 3;AT 11,2;"LEGOLAS" BRIGHT 0 PRINT INK 7; AT 6,16;"R:SELECT RIVAL" PRINT INK 6; AT 8,17;"LEGOLAS" PRINT INK 4;AT 9,17;"HADES" PRINT INK 5;AT 10,17;"ZEUS" PRINT INK 3;AT 11,17;"MACISTE" BRIGHT 1 PRINT AT 14,5;INK 7;"S:SELECT SCENARIO" PRINT AT 15,2;INK 1;"RUINS OF THE ANCIENT GREECE" PRINT AT 16,2;INK 3;"RUINS OF THE BRITISH EMPIRE" PRINT AT 17,2;INK 4;"RUINS OF THE ISLAND EGOS" PRINT AT 18,2;INK 6;"RUINS OF THE WORLD'S SOUL" PRINT AT 19,2;INK 2;"RUINS OF THE SPANISH ECONOMY" PRINT ITALIC 1;INK 1;PAPER 7;BRIGHT 0;INVERSE 1; AT 22,8;"ENTER TO START" INK 2 PLOT 6,140: DRAW -3,0:DRAW -2,-2:DRAW 0,-46:DRAW 2,-2: DRAW 112,0: DRAW 2,2: DRAW 0,46: DRAW -2,2: DRAW -3,0 PLOT 127,140: DRAW -3,0:DRAW -2,-2:DRAW 0,-46:DRAW 2,-2: DRAW 120,0: DRAW 2,2: DRAW 0,46: DRAW -2,2: DRAW -3,0 INK 6 PLOT 38,76: DRAW -35,0:DRAW -2,-2: DRAW 0,-46:DRAW 2,-2: DRAW 241,0: DRAW 2,2: DRAW 0,46: DRAW -2,2: DRAW -67,0 INK 1 PLOT 30,172: DRAW -27,0:DRAW -2,-2: DRAW 0,-20:DRAW 2,-2: DRAW 241,0:DRAW 2,2: DRAW 0,20:DRAW -2,2:DRAW -27,0 LET HERO=0:LET RIVAL=0:LET SCENARIO=0:LET JUGADORES=1 menudos: LET ALEA=INT (RND*300): IF ALEA=0 THEN PRINT ITALIC 1;BOLD 1;INK INT (RND*7)+1;AT 0,10;"TRASH": ELSE IF ALEA=1 THEN PRINT ITALIC 1;BOLD 1;INK INT (RND*7)+1;AT 0,10;"CRAP ":ELSE IF ALEA=2 THEN PRINT AT 0,10;ITALIC 1;BOLD 1;INK INT (RND*7)+1;"CLASH":END IF:END IF:END IF PRINT AT 8+HERO,1;INK INT (RND*7)+1;">" PRINT AT 8+RIVAL,16;INK INT (RND*7)+1;">" PRINT AT 15+SCENARIO,1;INK INT (RND*7)+1;">" IF MULTIKEYS (KEYH)<>0 THEN PRINT AT 8+HERO,1;" ":LET HERO=HERO+1:PAUSE 1:PAUSE 5:IF HERO>3 THEN LET HERO=0:END IF:END IF IF MULTIKEYS (KEYR)<>0 THEN PRINT AT 8+RIVAL,16;" ":LET RIVAL=RIVAL+1:PAUSE 1:PAUSE 5:IF RIVAL>3 THEN LET RIVAL=0:END IF:END IF IF MULTIKEYS (KEYS)<>0 THEN PRINT AT 15+SCENARIO,1;" ":LET SCENARIO=SCENARIO+1:PAUSE 1:PAUSE 5:IF SCENARIO>4 THEN LET SCENARIO=0:END IF:END IF IF MULTIKEYS (KEYP)<>0 THEN LET JUGADORES=JUGADORES+1:PAUSE 1: PAUSE 10:IF JUGADORES =3 THEN LET JUGADORES=1:END IF: END IF IF JUGADORES=1 THEN PRINT INK 4;AT 2,4;"P: 1 PLAYER ";AT 3,3;"O:LEFT P:RIGHT U:UP M:FIRE";AT 4,3;" ":ELSE PRINT INK 5;AT 2,16;"P: 2 PLAYERS";AT 4,3;"Q:LEFT W:RIGHT R:UP V:FIRE":END IF IF MULTIKEYS (KEYENTER)<>0 THEN GOTO INICIO: END IF LET DEMOTIME=DEMOTIME-1: IF DEMOTIME=0 THEN LET DEMO=1:LET HERO=INT (RND*4):LET RIVAL=INT (RND*4):LET SCENARIO=INT (RND*5):LET CAMINO=1:GOTO INICIO:END IF GOTO menudos PAUSE 1:PAUSE 0 INICIO: IF HERO=0 THEN LET protaizda=@macisteizda: LET protadcha=@macistedcha: LET gfxproyizda=@ondaizda: LET gfxproydcha=@ondadcha:LET VELOCIDAD=1:LET VELDISPARO=1:LET FUERZA=3: LET SALTAR=80:END IF IF HERO=1 THEN LET protaizda=@zeusizda: LET protadcha=@zeusdcha: LET gfxproyizda=@rayo: LET gfxproydcha=@rayo:LET VELOCIDAD=1:LET VELDISPARO=2:LET FUERZA=2: LET SALTAR=90:END IF IF HERO=2 THEN LET protaizda=@etizda: LET protadcha=@etdcha: LET gfxproyizda=@telefono: LET gfxproydcha=@telefono:LET VELOCIDAD=2:LET VELDISPARO=2:LET FUERZA=2: LET SALTAR=48:END IF IF HERO=3 THEN LET protaizda=@arqueroizda: LET protadcha=@arquerodcha: LET gfxproyizda=@flechaizda: LET gfxproydcha=@flechadcha:LET VELOCIDAD=2:LET VELDISPARO=3:LET FUERZA=1: LET SALTAR=60:END IF IF RIVAL=0 THEN LET eneizda=@arqueroizda: LET enedcha=@arquerodcha: LET gfxproyeizda=@flechaizda: LET gfxproyedcha=@flechadcha:LET VELOCIDADE=2:LET VELDISPAROE=3:LET FUERZAE=1: LET SALTARE=60:END IF IF RIVAL=1 THEN LET eneizda=@etizda: LET enedcha=@etdcha: LET gfxproyeizda=@telefono: LET gfxproyedcha=@telefono:LET VELOCIDADE=2:LET VELDISPAROE=2:LET FUERZAE=2: LET SALTARE=48:END IF IF RIVAL=2 THEN LET eneizda=@zeusizda: LET enedcha=@zeusdcha: LET gfxproyeizda=@rayo: LET gfxproyedcha=@rayo:LET VELOCIDADE=1:LET VELDISPAROE=2:LET FUERZAE=2: LET SALTARE=90:END IF IF RIVAL=3 THEN LET eneizda=@macisteizda: LET enedcha=@macistedcha: LET gfxproyeizda=@ondaizda: LET gfxproyedcha=@ondadcha:LET VELOCIDADE=1:LET VELDISPAROE=1:LET FUERZAE=3: LET SALTARE=80:END IF LET bicho=protaizda: LET enemigo=enedcha IF SCENARIO>0 THEN GOTO ESCENARIOUNO: END IF unchunk (@partenon,16384,3927) GOTO JUEGO ESCENARIOUNO: IF SCENARIO>1 THEN GOTO ESCENARIODOS: END IF unchunk (@stonehedge,16384,3372) GOTO JUEGO ESCENARIODOS: IF SCENARIO>2 THEN GOTO ESCENARIOTRES: END IF unchunk (@pascua,16384,3997) GOTO JUEGO ESCENARIOTRES: IF SCENARIO>3 THEN GOTO ESCENARIOCUATRO: END IF unchunk (@ny,16384,3652) GOTO JUEGO ESCENARIOCUATRO: unchunk (@marbella,16384,3049) JUEGO: LET VIDA=192: LET VIDAE=192 LET salto=0: LET disparo=0 : LET saltoE=0: LET disparoE=0 LET X=174:LET Y=200 : LET XA=174:LET YA=200 :let frame=0 LET XE=174:LET YE=40 : LET XAE=174:LET YAE=40 :let frameE=0 LET XDISP=0:let YDISP=0:let XDISPE=0:let YDISPE=0 LET GOLPE=0: LET GOLPEE=0: LET HERIDA=0: LET HERIDAE=0 memcopy (@logo,16384,2048) memcopy (@logo+2048,22528,256) IF DEMO=1 THEN PRINT AT 12,4;PAPER 1;INK 6;FLASH 1;ITALIC 1;"ENTER TO EXIT DEMO MODE":END IF cpbuffer(X,Y,@buser) andsprite (X,Y,bicho) xorsprite (X,Y,bicho+64) andsprite (32,232,bicho) xorsprite (32,232,bicho+64) cpbuffer(XE,YE,@buserene) andsprite (XE,YE,enemigo) xorsprite (XE,YE,enemigo+64) andsprite (32,8,enemigo) xorsprite (32,8,enemigo+64) bucle: IF DEMO=1 THEN GOTO DEMOMODE: END IF LET O=MULTIKEYS(KEYO) LET P= MULTIKEYS(KEYP) LET M=MULTIKEYS(KEYM) LET Q=MULTIKEYS(KEYU):IF Q>0 AND salto=0 THEN LET salto=SALTAR:END IF IF M>0 AND O>0 AND disparo=0 THEN LET disparo=1:LET XDISP=X: LET YDISP=Y-16: LET XDISPA=X:LET YDISPA=Y-16: LET PROY=gfxproyizda: LET MOVPROY=-VELDISPARO: END IF IF M>0 AND P>0 AND disparo=0 THEN LET disparo=1:LET XDISP=X: LET YDISP=Y+16: LET XDISPA=X:LET YDISPA=Y+16: LET PROY=gfxproydcha: LET MOVPROY=VELDISPARO:END IF IF JUGADORES=1 THEN GOTO INTELIGENCIA: END IF LET OE=MULTIKEYS(KEYQ) LET PE= MULTIKEYS(KEYW) LET QE=MULTIKEYS(KEYV) LET R=MULTIKEYS(KEYR):IF R>0 AND saltoE=0 THEN LET saltoE=SALTARE:END IF IF QE>0 AND OE>0 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE-16: LET XDISPAE=XE:LET YDISPAE=YE-16: LET PROYE=gfxproyeizda: LET MOVPROYE=-VELDISPAROE: END IF IF QE>0 AND PE>0 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE+16: LET XDISPAE=XE:LET YDISPAE=YE+16: LET PROYE=gfxproyedcha: LET MOVPROYE=VELDISPAROE:END IF GOTO DECISIONIMPRIME REM MOVIMIENTO ENEMIGO INTELIGENCIA: LET PE=0:LET PO=0:LET QE=0:LET DIF=X-XE: LET DIFY=Y-YE IF Y>YE AND Y-YE>36 THEN LET PE=1:ELSE LET PE=0:END IF IF Y<YE AND YE-Y>36 THEN LET OE=1:ELSE LET OE=0:END IF IF disparo=1 AND saltoE=0 THEN LET QE=1: END IF IF QE>0 AND saltoE=0 THEN LET saltoE=SALTARE:END IF IF Y>YE AND ABS DIF<20 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE+16: LET XDISPAE=XE:LET YDISPAE=YE+16: LET PROYE=gfxproyedcha: LET MOVPROYE=VELDISPAROE: END IF IF Y<YE AND ABS DIF<20 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE-16: LET XDISPAE=XE:LET YDISPAE=YE-16: LET PROYE=gfxproyeizda: LET MOVPROYE=-VELDISPAROE: END IF IF Y>YE AND Y<80 THEN LET PE=1:END IF IF YE>Y AND Y>176 THEN LET OE=1:END IF DECISIONIMPRIME: IF O+P>0 OR salto>0 OR OE+PE>0 OR saltoE>0 OR disparo>0 OR disparoE>0 THEN GOSUB imprime : END IF goto bucle DEMOMODE: IF MULTIKEYS (KEYENTER)<>0 THEN GOTO menu: END IF LET P=0:LET O=0:LET Q=0 IF Y<40 THEN LET CAMINO=0:END IF IF Y>210 THEN LET CAMINO=1: END IF IF CAMINO=1 THEN LET O=1:END IF IF CAMINO=0 THEN LET P=1: END IF SEGUNDAOPCION: IF disparoE=1 AND salto=0 THEN LET Q=1: END IF IF Q>0 AND salto=0 THEN LET salto=SALTAR:END IF IF Y<YE AND disparo=0 THEN LET disparo=1:LET XDISP=X: LET YDISP=Y+16: LET XDISPA=X:LET YDISPA=Y+16: LET PROY=gfxproydcha: LET MOVPROY=VELDISPARO: END IF IF Y>YE AND disparo=0 THEN LET disparo=1:LET XDISP=X: LET YDISP=Y-16: LET XDISPA=X:LET YDISPA=Y-16: LET PROY=gfxproyizda: LET MOVPROY=-VELDISPARO: END IF LET PE=0:LET PO=0:LET QE=0:LET DIF=X-XE: LET DIFY=Y-YE IF Y>YE AND Y-YE>36 THEN LET PE=1:ELSE LET PE=0:END IF IF Y<YE AND YE-Y>36 THEN LET OE=1:ELSE LET OE=0:END IF IF disparo=1 AND saltoE=0 THEN LET QE=1: END IF IF QE>0 AND saltoE=0 THEN LET saltoE=SALTARE:END IF IF Y>YE AND ABS DIF<20 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE+16: LET XDISPAE=XE:LET YDISPAE=YE+16: LET PROYE=gfxproyedcha: LET MOVPROYE=VELDISPAROE: END IF IF Y<YE AND ABS DIF<20 AND disparoE=0 THEN LET disparoE=1:LET XDISPE=XE: LET YDISPE=YE-16: LET XDISPAE=XE:LET YDISPAE=YE-16: LET PROYE=gfxproyeizda: LET MOVPROYE=-VELDISPAROE: END IF IF Y>YE AND Y<80 THEN LET PE=1:END IF IF YE>Y AND Y>176 THEN LET OE=1:END IF GOTO DECISIONIMPRIME stop imprime: IF O<>0 AND Y>8 THEN LET Y=Y-VELOCIDAD:LET bicho=protaizda:let frame=frame+1:if frame>1 then let frame=0:end if: END IF IF P<>0 AND Y<232 THEN LET Y=Y+VELOCIDAD: LET bicho=protadcha:let frame=frame+1:if frame>1 then let frame=0:end if: END IF IF salto>SALTAR/2 THEN LET X=X-1:LET salto=salto-1: ELSE IF salto<1+SALTAR/2 AND salto>0 THEN LET X=X+1: LET salto=salto-1: END IF: END IF IF OE>0 AND YE>8 THEN LET YE=YE-VELOCIDADE:LET enemigo=eneizda:let frameE=frameE+1:if frameE>1 then let frameE=0:end if: END IF IF PE>0 AND YE<232 THEN LET YE=YE+VELOCIDADE: LET enemigo=enedcha:let frameE=frameE+1:if frameE>1 then let frameE=0:end if: END IF IF saltoE>SALTARE/2 THEN LET XE=XE-1:LET saltoE=saltoE-1: ELSE IF saltoE<1+SALTARE/2 AND saltoE>0 THEN LET XE=XE+1: LET saltoE=saltoE-1: END IF: END IF asm halt end asm movbicho: rstbuffer(XA,YA,@buser) rstbuffer(XAE,YAE,@buserene) saltouno: cpbuffer(XE,YE,@buserene) cpbuffer(X,Y,@buser) if disparo<1 then goto saltodos: end if xorsprite (XDISPA,YDISPA,PROY) saltodos: if disparoE<1 then goto saltodosmedio: end if xorsprite (XDISPAE,YDISPAE,PROYE) saltodosmedio: andsprite (X,Y,bicho+frame*32) xorsprite (X,Y,bicho+64+frame*32) movenemigo: andsprite (XE,YE,enemigo+frameE*32) xorsprite (XE,YE,enemigo+64+frameE*32) if disparo<1 then goto saltotres : end if xorsprite (XDISP,YDISP,PROY) saltotres: if disparoE<1 then goto saltotresmedio : end if xorsprite (XDISPE,YDISPE,PROYE) saltotresmedio: LET XA=X:LET YA=Y:LET XAE=XE:LET YAE=YE if disparo<1 then goto saltocuatro:END IF LET YDISP=YDISP+MOVPROY IF YDISP<1 OR YDISP>240 THEN LET disparo=0:gosub DISPEND: END IF let YDISPA=YDISP saltocuatro: if disparoE<1 then goto saltocuatromedio:END IF LET YDISPE=YDISPE+MOVPROYE IF YDISPE<1 OR YDISPE>240 THEN LET disparoE=0:gosub DISPEND: END IF let YDISPAE=YDISPE saltocuatromedio: for coluno=1 to FUERZAE:GOSUB COLISIONESUNO:NEXT FOR COLDOS=1 TO FUERZA:GOSUB COLISIONESDOS:NEXT return DISPIZDA: LET disparo=2 return DISPEND: return COLISIONESUNO: IF Y-YDISPE>16 THEN RETURN: END IF IF X-XDISPE>16 THEN RETURN: END IF LET GOLPE=GOLPE+1 BEEP .005,RND*8 PAPER 8: INK 8 PLOT 248,192-GOLPE DRAW 7,0 IF GOLPE>64 THEN GOTO GANAENE : END IF RETURN COLISIONESDOS: IF YE-YDISP>16 THEN RETURN: END IF IF XE-XDISP>16 THEN RETURN: END IF LET GOLPEE=GOLPEE+1 BEEP .005,RND*8 PAPER 8: INK 8 PLOT 40,192-GOLPEE DRAW 7,0 IF GOLPEE>64 THEN GOTO GANAPROTA : END IF RETURN GANAENE: PRINT FLASH 1;PAPER 2;INK 7; BOLD 1; AT 15,12;"PLY2 WIN!":PAUSE 1:PAUSE 50:FOR PAUSA=O TO 30000:NEXT:GOTO menu GANAPROTA: PRINT FLASH 1;PAPER 3;INK 1; BOLD 1; AT 15,12;"PLY1 WIN!":PAUSE 1:PAUSE 50:FOR PAUSA=O TO 30000:NEXT: GOTO menu end #include <sprite.bas> #include <spritebuffer.bas> #include <unchunk.bas> ondaizda: ASM ondaizda: DEFB 0, 0, 4, 0, 28,128, 57,136 DEFB 99, 25,102, 51,204,103,216,204 DEFB 216,204,204,103,102, 51, 99, 25 DEFB 57,136, 28,128, 4, 0, 0, 0 END ASM ondadcha: ASM DEFB 0, 0, 0, 32, 1, 56, 17,156 DEFB 152,198,204,102,230, 51, 51, 27 DEFB 51, 27,230, 51,204,102,152,198 DEFB 17,156, 1, 56, 0, 32, 0, 0 END ASM telefono: ASM DEFB 127,254,255,255,255,255,240, 15 DEFB 112, 14, 0, 0, 4, 16, 15,248 DEFB 25, 44, 29,100, 63,254, 46,178 DEFB 36,154,127,255,127,255,127,255 END ASM etizda: ASM et: DEFB 128, 1, 0, 0, 0, 0, 0, 0 DEFB 0, 0, 0, 0, 0, 0, 0, 0 DEFB 0, 0,192, 0, 0, 0, 0, 0 DEFB 0, 0,224, 0,128, 1,128, 1 DEFB 224, 1,192, 0,192, 0,192, 0 DEFB 192, 0,192, 0,192, 0,192, 0 DEFB 192, 0,192, 0,128, 0,128, 0 DEFB 128, 1,224, 3,224, 7,224, 7 DEFB 0, 0, 63,252,127,254, 79,238 DEFB 111,254,127,254, 31,230,127, 6 DEFB 0, 62, 3,254, 31,254,127,254 DEFB 15,254, 6,236, 14, 28, 62,124 DEFB 0, 0, 15,252, 31,254, 18,110 DEFB 23,126, 31,254, 16,230, 31,198 DEFB 0, 62, 3,254, 31,254, 63,252 DEFB 15,248, 1,176, 3,240, 15,240 END ASM etdcha: ASM etdcha: DEFB 128, 1, 0, 0, 0, 0, 0, 0 DEFB 0, 0, 0, 0, 0, 0, 0, 0 DEFB 0, 0, 0, 3, 0, 0, 0, 0 DEFB 0, 0, 0, 7,128, 1,128, 1 DEFB 128, 7, 0, 3, 0, 3, 0, 3 DEFB 0, 3, 0, 3, 0, 3, 0, 3 DEFB 0, 3, 0, 3, 0, 1, 0, 1 DEFB 128, 1,192, 7,224, 7,224, 7 DEFB 0, 0, 63,252,127,254,119,242 DEFB 127,246,127,254,103,248, 96,254 DEFB 124, 0,127,192,127,248,127,254 DEFB 127,240, 55, 96, 56,112, 62,124 DEFB 0, 0, 63,240,127,248,118, 72 DEFB 126,232,127,248,103, 8, 99,248 DEFB 124, 0,127,192,127,248, 63,252 DEFB 31,240, 13,128, 15,192, 15,240 END ASM macistedcha: ASM macistedcha: DEFB 192, 7,192, 7,192, 7,192, 7 DEFB 192, 3,128, 1,128, 1,128, 1 DEFB 128, 1,128, 1,192, 1,224, 3 DEFB 248, 15,248, 7,248, 3,248, 3 DEFB 224, 3,224, 3,224, 3,224, 3 DEFB 224, 3,192, 1,192, 0,192, 0 DEFB 192, 0,224, 0,240, 7,224, 15 DEFB 192, 1,192, 1,192,129,193,195 DEFB 15,224, 29,176, 31,240, 15, 96 DEFB 3,128, 27,184, 59,220, 55,236 DEFB 59,236, 29,220, 13,216, 3,192 DEFB 3, 64, 3, 96, 3,176, 3,216 DEFB 7,240, 15,104, 15,248, 7, 48 DEFB 1,192, 13,232, 27,252, 29,246 DEFB 14,246, 6,240, 1,224, 3,192 DEFB 15, 96, 30,116, 24, 60, 12, 24 END ASM macisteizda: ASM macisteizda: DEFB 224, 3,224, 3,224, 3,224, 3 DEFB 192, 3,128, 1,128, 1,128, 1 DEFB 128, 1,128, 1,128, 3,192, 7 DEFB 240, 31,224, 31,192, 31,192, 31 DEFB 192, 7,192, 7,192, 7,192, 7 DEFB 192, 7,128, 3, 0, 3, 0, 3 DEFB 0, 3, 0, 7,224, 15,240, 7 DEFB 128, 3,128, 3,129, 3,195,131 DEFB 7,240, 13,184, 15,248, 6,240 DEFB 1,192, 29,216, 59,220, 55,236 DEFB 55,220, 59,184, 27,176, 3,192 DEFB 2,192, 6,192, 13,192, 27,192 DEFB 15,224, 22,240, 31,240, 12,224 DEFB 3,128, 23,176, 63,216,111,184 DEFB 111,112, 15, 96, 7,128, 3,192 DEFB 6,240, 46,120, 60, 24, 24, 48 END ASM arquerodcha: ASM DEFB 240, 63,224, 15,224, 7,224, 3 DEFB 192, 1,128, 0,128, 0,192, 0 DEFB 224, 16,240, 24,224, 56,224, 17 DEFB 240, 3,240, 7,240, 15,240, 31 DEFB 240, 63,224, 15,224, 7,224, 3 DEFB 192, 1,128, 0,128, 0,192, 0 DEFB 224, 0,224, 0,224, 0,224, 1 DEFB 224, 3,194, 7,135, 7,131,131 DEFB 7,128, 15, 64, 15,240, 7,168 DEFB 27, 68, 54,242, 57,126, 30,143 DEFB 14,193, 1, 66, 14,130, 15, 68 DEFB 5,168, 5,176, 7,128, 7,192 DEFB 7,128, 15, 64, 15,240, 7,168 DEFB 27, 68, 54,242, 57,126, 30,143 DEFB 14,193, 1, 66, 14,130, 15,116 DEFB 13,136, 24,192, 48,112, 56, 56 END ASM arqueroizda: ASM DEFB 252, 15,240, 7,224, 7,192, 7 DEFB 128, 3, 0, 1, 0, 1, 0, 3 DEFB 8, 7, 24, 15, 28, 7,136, 7 DEFB 192, 15,224, 15,240, 15,248, 15 DEFB 252, 15,240, 7,224, 7,192, 7 DEFB 128, 3, 0, 1, 0, 1, 0, 3 DEFB 0, 7, 0, 7, 0, 7,128, 7 DEFB 192, 7,224, 67,224,225,193,193 DEFB 1,224, 2,240, 15,240, 21,224 DEFB 34,216, 79,108,126,156,241,120 DEFB 131,112, 66,128, 65,112, 34,240 DEFB 21,160, 13,160, 1,224, 3,224 DEFB 1,224, 2,240, 15,240, 21,224 DEFB 34,216, 79,108,126,156,241,120 DEFB 131,112, 66,128, 65,112, 46,240 DEFB 17,176, 3, 24, 14, 12, 28, 28 END ASM flechaizda: ASM DEFB 0, 0, 0, 0, 0, 0, 0, 0 DEFB 0, 0, 0, 0, 24, 18,120, 36 DEFB 255,252,120, 36, 24, 18, 0, 0 DEFB 0, 0, 0, 0, 0, 0, 0, 0 END ASM flechadcha: ASM DEFB 0, 0, 0, 0, 0, 0, 0, 0 DEFB 0, 0, 0, 0, 72, 24, 36, 30 DEFB 63,255, 36, 30, 72, 24, 0, 0 DEFB 0, 0, 0, 0, 0, 0, 0, 0 END ASM zeusizda: ASM DEFB 224, 63,192, 31,224, 15,224, 15 DEFB 192, 7,128, 3, 0, 1, 0, 1 DEFB 0, 1,128, 3,128, 7,128, 7 DEFB 128, 7,128, 1,128, 0,192, 0 DEFB 224, 63,192, 31,224, 15,224, 15 DEFB 192, 7,128, 3, 0, 1, 0, 1 DEFB 0, 1, 96, 1,240, 1,224, 3 DEFB 192, 7,128, 7, 0, 7, 0, 7 DEFB 15,128, 31,192, 9, 96, 0, 32 DEFB 31,160, 25,184, 95,132,175, 20 DEFB 47, 44, 47, 56, 38, 48, 38, 0 DEFB 40, 16, 40, 8, 40, 6, 15,254 DEFB 15,128, 31,192, 9, 96, 0, 32 DEFB 31,160, 25,184, 95,132,175, 20 DEFB 151, 20, 11, 20, 4, 28, 10, 0 DEFB 17, 16, 48,144, 96, 16,127,240 END ASM zeusdcha: ASM DEFB 252, 7,248, 3,240, 7,240, 7 DEFB 224, 3,192, 1,128, 0,128, 0 DEFB 128, 0,192, 1,224, 1,224, 1 DEFB 224, 1,128, 1, 0, 1, 0, 3 DEFB 252, 7,248, 3,240, 7,240, 7 DEFB 224, 3,192, 1,128, 0,128, 0 DEFB 128, 0,128, 6,128, 15,192, 7 DEFB 224, 3,224, 1,224, 0,224, 0 DEFB 1,240, 3,248, 6,144, 4, 0 DEFB 5,248, 29,152, 33,250, 40,245 DEFB 52,244, 28,244, 12,100, 0,100 DEFB 8, 20, 16, 20, 96, 20,127,240 DEFB 1,240, 3,248, 6,144, 4, 0 DEFB 5,248, 29,152, 33,250, 40,245 DEFB 40,233, 40,208, 56, 32, 0, 80 DEFB 8,136, 9, 12, 8, 6, 15,254 END ASM rayo: ASM DEFB 0, 0, 0, 0, 0, 7, 0, 11 DEFB 1, 21, 2,170, 5, 84, 10,168 DEFB 21, 80, 42,160, 84, 64,168, 0 DEFB 208, 0,224, 0, 0, 0, 0, 0 END ASM buser: ASM buser: defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 END ASM buserene: ASM buserene: defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 defb 0,0,0,0,0,0,0,0 END ASM marbella: asm incbin"marbella.rle" END ASM ny: asm incbin"ny.rle" END ASM pascua: asm incbin"pascua.rle" END ASM stonehedge: asm incbin"stonehedge.rle" END ASM logo: asm incbin"ruinsfighter.bin" END ASM partenon: ASM incbin"partenon.rle" END ASM
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