Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Spectrum Client
#1
Here is the V 1.2 of my spectranet client. There are 2 MUDS and one BBS.

You will need a spectrum with a spectranet add on, or you can use the FUSE emulator which is set up to use the spectranet.


Attached Files
.zip   Client.zip (Size: 4.55 KB / Downloads: 1,509)
I'm always on the chat or facebook.
Reply
#2
added to the wiki: https://zxbasic.readthedocs.io/en/docs/r...rum_Client
btw, how do we use spectranet and test it with your utility?
Reply
#3
First the spectranet is a bit of plugin hardware for the speccy.

or

You can use the FUSE emulator with a spectranet setup. You should be able to get help in setting it up if you goto the WOS chat.

With a regular IRC client.
In that setup, use the following configuration:

Servername: irc.worldofspectrum.org
Port: 6667
Password: 16384
Channels: #general, #technical

or

http://sourceforge.net/p/fuse-emulator/c...tranet.txt (a how to)
or use my snapshot https://forum.boriel.com/download/file.php?id=88

One thing to beware of on a snapshot is that you need to reset the IP address of the virtual Spectranet to the IP address of your real device.
http://spectrum.alioth.net/doc/index.php/Main_Page
I'm always on the chat or facebook.
Reply
#4
This is awesome!
Which Network routines did you use?
If I recall correctly, the ones bundled with ZX Basic didn't work very well :oops:
Reply
#5
The Client code


Code:
INK 7 : PAPER 0 : BORDER 0 : CLS #include <times2.bas> #include <print42.bas> #include <print64.bas> #include <input.bas> #include <keys.bas> #include <myprint64.bas> let length=60 : let rowx=0 : let xx$="<" plot 0,0 : draw 255,0 : draw 0,175 : draw -255,0 : draw 0,-175 doubleSizePrint(0,4,"The Spectrum") doubleSizePrint(2,10,"Client") printat42(5,4) Print42("Welcome to the The Spectrum Client.") printat64(7,8) print64("With this client YOU can access 2 online MUDS.") printat64(8,12) print64("The 8 Bit Mud, and the Star Wars Mud.") printat64(9,3) print64("With the 8 Bit Mud, we will be adding text adventure games") printat64(10,23) print64("from the spectrum.") printat64(12,7) print64("You can also access a BBS Bulletin Board System") printat64(14,2) print64("1 : The 8 Bit Mud. 2 : The Star Wars Mud. 3 : The 8 Bit BBS") PRINT AT 17,1;"PRESS (1/2/3/Q) "; MENUINPUT: let a$=" The Spectrum Client V 1.2 Thanks to Polomint for his incomplete code. Thanks to John Metcalf for his help in the 64 column scroll code. Thanks to Boriel for his ZX Compiler. And THANKS to ME for this SHIT code. " FOR n=1 TO LEN a$ LET a$=a$(2 TO )+a$(1) doubleSizePrint(20,1,a$(1 TO 31)) PAUSE 20 i$=inkey$ if i$="1" then goto THEBITMUD : end if if i$="2" then goto STARWARS : end if if i$="3" then goto BBS : end if if i$="q" or i$="Q" then stop : end if NEXT n goto MENUINPUT THEBITMUD: INK 7 : PAPER 0 : BORDER 0 : CLS doubleSizePrint(0,4,"Ardentcrests") doubleSizePrint(2,5,"Spectranet") doubleSizePrint(4,12,"TCP") doubleSizePrint(6,4,"Client Test") doubleSizePrint(10,5,"Looking up") doubleSizePrint(12,2,"The 8 Bit Mud") print at 18,0; poke (@MyLabel3),0 poke (@MyLabel3+1),64 goto THESTART STARWARS: INK 7 : PAPER 0 : BORDER 0 : CLS doubleSizePrint(0,4,"Ardentcrests") doubleSizePrint(2,5,"Spectranet") doubleSizePrint(4,12,"TCP") doubleSizePrint(6,4,"Client Test") doubleSizePrint(10,5,"Looking up") doubleSizePrint(12,5,"Star Wars:") doubleSizePrint(14,4,"Fall of the") doubleSizePrint(16,8,"Empire") print at 18,0; poke (@MyLabel3),0 poke (@MyLabel3+1),128 goto THESTART BBS: INK 7 : PAPER 0 : BORDER 0 : CLS doubleSizePrint(0,4,"Ardentcrests") doubleSizePrint(2,5,"Spectranet") doubleSizePrint(4,12,"TCP") doubleSizePrint(6,4,"Client Test") doubleSizePrint(10,5,"Looking up") doubleSizePrint(12,2,"The 8 Bit BBS") print at 14,0; poke (@MyLabel3),0 poke (@MyLabel3+1),24 goto THESTART THESTART: pause 50 pause 50 opensocket() hostip() connect() sendfirst() INK 7 : PAPER 0 : BORDER 0 : CLS NETline() MAIN: NETmainloop() gosub NETinputloop NETmainloop() goto MAIN NETinputloop: for timeout=0 to 1500 : next timeout if rowx=0 then printat64(22,0):print64(xx$+" "):goto NetJump1 : end if FOR ii = 0 TO rowx : printat64(22,ii):print64(chr$(peek (@MyLabel + ii))) : NEXT ii : print64(xx$+" ") NetJump1: let k=code inkey$ : for timeout=0 to 1500 : next timeout if k>31 and k<128 then goto NetKeyPress : end if if k=13 then goto senddata : end if if k=12 then goto NetDeleteKey : end if return NetDeleteKey: if rowx=0 then goto NETinputloop : end if POKE (@MyLabel + (rowx-1)), 0 let rowx = rowx - 1 return NetKeyPress: if rowx=length then goto NETinputloop : end if POKE (@MyLabel + rowx), k let rowx = rowx + 1 return senddata: printat64(22,0):print64(" ") POKE (@MyLabel + rowx), 13 POKE (@MyLabel + rowx+1), 10 poke (@MyLabel2),(rowx+2) poke (@MyLabel2+1),0 send2() NETline() for ii=0 to rowx+1 : POKE (@MyLabel + ii), 0 : next ii let rowx=0 return END SUB fastcall NETline() ASM newline: ld hl, lineMSG ld bc, end1-lineMSG call myPrint42 END ASM END SUB SUB fastcall opensocket() ASM ld c, 1 ld hl, SOCKET call HLCALL ld (v_sockfd), a ret END ASM END SUB SUB fastcall hostip() ASM ld hl, serverhost ld de, ip_buffer ld ix, GETHOSTBYNAME call IXCALL ret END ASM END SUB SUB fastcall connect() ASM ld hl, connectingMSG ld bc, end3-connectingMSG call myPrint42 ; now actually connect... ld a, (v_sockfd) ; get back the socket file descriptor ld de, ip_buffer ; point to the dotted ip notation we got previously ld bc, (serverport) ; the port I want to use to connect on... (22528 as is heh) ld hl, CONNECT call HLCALL ; call the Spectranet CONNECT ROM routine, :D ;jp c, commerror ; carry is set if there is an error (fingers crossed k) ; CONNECTED !!! xor a inc a ld (connected), a ld hl, connectedMSG ld bc, end5-connectedMSG call myPrint42 END ASM END SUB SUB fastcall sendfirst() ASM ld a, (v_sockfd) ld de, garbage ld bc, garbageend-garbage ld hl, SEND call HLCALL END ASM END SUB SUB fastcall send2() ASM ld a, (v_sockfd) ld de, text1 ld bc, (length1) ld hl, SEND call HLCALL END ASM END SUB SUB fastcall NETmainloop() ASM ; main receive loop, :/ .tightloop: ; poll the socket to see if data is waiting call pollSocket jr c, .no_data1 ; there is data to be collected .gData2: call clearBuffer ld a, (v_sockfd) ld de, responseBuffer ld bc, responseBufferEnd-responseBuffer ld hl, RECV call HLCALL jp c, commerror ld hl, responseBuffer ; get the address of the buffer add hl, bc ; add on the number of received bytes inc hl ld (hl), msgEND ; mark that point as the end of the text call displayData ; and just display that, :D jr .tightloop .no_data1: scf ; xor a ; .checkkeys: ; jr nc, .tightloop ; now close the socket, dunno why cos I ain't never ever gonna give you up, err, I mean drop to BASIC ; green indicates complete run through worked ok... ret ;======================================================================== pollSocket: ; returns carry clear if data to be fetched ; or set carry to indicate no data... ld a, (v_sockfd) ld hl, POLLFD CALL HLCALL jr z, .nodata scf ccf ret .nodata: scf ret displayData: ;ld a, 3 ;out ($fe), a ld hl, responseBuffer call myPrint64 call newline ret END ASM END SUB SUB fastcall clearBuffer() ASM clearBuffer: ld hl, responseBuffer ld de, responseBuffer+1 ld bc, responseBufferEnd-responseBuffer-1 ld (hl), 32 ldir ret END ASM END SUB SUB fastcall commerror() ASM commerror: ld a, 2 out ($fe), a ; turn border red to indicate error... :/ ld hl, errorMSG call myPrint42 ; print the error msg ld a, (v_sockfd) and a ; do we have a socket? ret z ; nope, so return ;NOTE: This may cause a ret to BASIC, grr, will sort it later, :p ld hl, CLOSE ; we have a socket, so clean it up call HLCALL ;call end_interrupts ; reset interrupts back to im 1.. ret END ASM END SUB SUB fastcall myPrint42() ASM myPrint42: push af push ix push hl ld ix, PRINT42 CALL IXCALL pop hl pop ix pop af ret END ASM END SUB ASM msgEND EQU 0 msgCR EQU 10 RET_OK EQU 0 RET_SOCKERR EQU 1 RET_PORTERR EQU 2 RET_RECEIVEERR EQU 4 RET_UNKNOWN EQU 128 SOCK_STREAM EQU 1 SOCK_DGRAM EQU 2 SOCK_RAW EQU 3 CALLBAS EQU 0x10 STACK_BC EQU $2D2B PRINT_FP EQU $2DE3 MODULECALL equ $3FF8 MODULECALL_NOPAGE equ $28 PAGEIN equ $3FF9 PAGEOUT equ $007C HLCALL equ $3FFA IXCALL equ $3FFD ; Port defines CTRLREG equ $033B CPLDINFO equ $023B ; Jump table entry points SOCKET equ $3E00 ; Allocate a socket CLOSE equ $3E03 ; Close a socket LISTEN equ $3E06 ; Listen for incoming connections ACCEPT equ $3E09 ; Accept an incoming connection BIND equ $3E0C ; Bind a local address to a socket CONNECT equ $3E0F ; Connect to a remote host SEND equ $3E12 ; Send data RECV equ $3E15 ; Receive data SENDTO equ $3E18 ; Send data to an address RECVFROM equ $3E1B ; Receive data from an address POLL equ $3E1E ; Poll a list of sockets POLLALL equ $3E21 ; Poll all open sockets POLLFD equ $3E24 ; Poll a single socket GETHOSTBYNAME equ $3E27 ; Look up a hostname PUTCHAR42 equ $3E2A ; 42 column print write a character PRINT42 equ $3E2D ; 42 column print a null terminated string CLEAR42 equ $3E30 ; Clear the screen and reset 42-col print SETPAGEA equ $3E33 ; Sets page area A SETPAGEB equ $3E36 ; Sets page area B LONG2IPSTRING equ $3E39 ; Convert a 4 byte big endian long to an IP IPSTRING2LONG equ $3E3C ; Convert an IP to a 4 byte big endian long ITOA8 equ $3E3F ; Convert a byte to ascii RAND16 equ $3E42 ; 16 bit PRNG REMOTEADDRESS equ $3E45 ; Fill struct sockaddr_in IFCONFIG_INET equ $3E48 ; Set IPv4 address IFCONFIG_NETMASK equ $3E4B ; Set netmask IFCONFIG_GW equ $3E4E ; Set gateway INITHW equ $3E51 ; Set the MAC address and initial hw registers GETHWADDR equ $3E54 ; Read the MAC address DECONFIG equ $3E57 ; Deconfigure inet, netmask and gateway MAC2STRING equ $3E5A ; Convert 6 byte MAC address to a string STRING2MAC equ $3E5D ; Convert a hex string to a 6 byte MAC address ITOH8 equ $3E60 ; Convert accumulator to hex string HTOI8 equ $3E63 ; Convert hex string to byte in A GETKEY equ $3E66 ; Get a key from the keyboard, and put it in A KEYUP equ $3E69 ; Wait for key release INPUTSTRING equ $3E6C ; Read a string into buffer at DE GET_IFCONFIG_INET equ $3E6F ; Gets the current IPv4 address GET_IFCONFIG_NETMASK equ $3E72 ; Gets the current netmask GET_IFCONFIG_GW equ $3E75 ; Gets the current gateway address SETTRAP equ $3E78 ; Sets the programmable trap DISABLETRAP equ $3E7B ; Disables the programmable trap ENABLETRAP equ $3E7E ; Enables the programmable trap PUSHPAGEA equ $3E81 ; Pages a page into area A, pushing the old one POPPAGEA equ $3E84 ; Restores the previous page in area A PUSHPAGEB equ $3E87 ; Pages into area B pushing the old one POPPAGEB equ $3E8A ; Restores the previous page in area B PAGETRAPRETURN equ $3E8D ; Returns from a trap to page area B TRAPRETURN equ $3E90 ; Returns from a trap that didn't page area B ADDBASICEXT equ $3E93 ; Adds a BASIC command STATEMENT_END equ $3E96 ; Check for statement end, exit at syntax time EXIT_SUCCESS equ $3E99 ; Use this to exit successfully after cmd PARSE_ERROR equ $3E9C ; Use this to exit to BASIC with a parse error RESERVEPAGE equ $3E9F ; Reserve a page of static RAM FREEPAGE equ $3EA2 ; Free a page of static RAM REPORTERR equ $3EA5 ; report an error via BASIC lineMSG: defm " " defm 10,13 end1: defm 0 connectingMSG: defm "Connecting..." defm 13 end3: defm 0 allocatingMSG: defm "Allocating resources..." defm 13 end4: defm 0 connectedMSG: defm "Connected. " defm 13 end5: defm 0 receivngMSG: defm "Receiving data." defm 13 end6: defm 0 errorMSG: defm "Failed." defm 13 end7: defm 0 doneMSG: defm "Done" defm 13 end8: defm 0 waitingMSG: defm "I iz waitingz k :p" defm 13 end9: defm 0 crMSG: defm 13 end10: defm 0 v_sockfd: defb 0 ; storage for socket file descriptor more: ds 60 connected: defb 0 ; 0 means not connected, 1 means connected ip_buffer: defb 0, 0, 0, 0 ; leave 4 bytes free for an IP address garbage: defm "" defm 10 garbageend: defb 0 responseBuffer: ds 1024 responseBufferEnd: defm 0 garbage2: defm "daddydaylight" serverhost: defb "the8bitmud.zapto.org" END ASM MyLabel3: ASM serverport: ds 2 END ASM MyLabel: ASM text1: ds 60 END ASM MyLabel2: ASM length1: ds 2 END ASM

the myprint64.bas

Code:
' vim:ts=4:et: ' --------------------------------------------------------- ' 64 Characters wide PRINT Routine for ZX BASIC ' Contributed by Britlion ' --------------------------------------------------------- #ifndef __MYPRINT64__ #define __MYPRINT64__ #pragma push(case_insensitive) #pragma case_insensitive = TRUE ' Print given string at current position SUB fastcall myPrint64 () asm PROC ; Declares begin of procedure ; so we can now use LOCAL labels myPrint64: ; Test string length. If Zero, exit. ld a, c or b jp z, myp64_END LOCAL examineChar examineChar: ld a, (hl) ; Grab the character cp 128 ; too high to print? jr nc, nextChar ; then we go to next. cp 22 ; Is this an AT? jr nz, newLine ; If not, hop to newLine routine. ex de, hl ; Swap DE and HL and a ; Clear Carry ld hl, 2 ; sbc hl, bc ; Can we Shorten our string length by 2? If not then at (y,x) doesn't make sense. ex de, hl ; Swap DE and HL back jp nc, myp64_END ; If we went negative, there wasn't anything to AT to, so we return. inc hl ; Onto our Y co-ordinate ld d, (hl) ; And load it into D dec bc ; Shorten our remaining string counter. inc hl ; Onto the X Co-ordinate ld e, (hl) ; Load it into E dec bc ; Shorten our remaining string counter call myp64_test_X ; Make xy legal 60051 205 53 235 jr myp64_eaa3 ; Go to save coords 60054 24 11 LOCAL newLine newLine: cp 13 ; Is this a newline character? 60056 254 13 jr nz, myp64_isPrintable ; If not, hop to testing to see if we can print this 60058 32 13 ld de, (myp64_coords) ; Get coords 60060 237 91 68 235 call myp64_nxtLine ; Go to next line. LOCAL myp64_eaa3 myp64_eaa3: ld (myp64_coords), de jr nextChar LOCAL myp64_isPrintable myp64_isPrintable: cp 31 ; Bigger than 31? 60073 254 31 jr c, nextChar ; If not, get the next one. 60075 56 7 push hl ; Save position 60077 229 push bc ; Save Count 60078 197 call myp64_PrintChar ; Call Print SubRoutine 60079 205 189 234 pop bc ; Recover length count 60082 193 pop hl ; Recover Position 60083 225 LOCAL nextChar nextChar: inc hl ; Point to next character 60084 35 dec bc ; Count off this character 60085 11 ld a, b ; Did we run out? 60086 120 or c jr nz, examineChar ; If not, examine the next one 60088 32 193 jp myp64_END ; Otherwise hop to END. 60090 201 LOCAL myp64_PrintChar myp64_PrintChar: exx push hl ; Save HL' 60094 229 exx sub 32 ; Take out 32 to convert ascii to position in charset 60096 214 32 ld h, 0 rra ; Divide by 2 60100 31 ld l, a ; Put our halved value into HL 60101 111 ld a, 240 ; Set our mask to LEFT side 60102 62 240 jr nc, myp64_eacc ; If we didn't have a carry (even #), hop forward. 60104 48 2 ld a, 15 ; If we were ab idd #, set our mask to RIGHT side instead 60106 62 15 LOCAL myp64_eacc myp64_eacc: add hl, hl add hl, hl add hl, hl ; Multiply our char number by 8 60110 41 ld de, myp64_charset ; Get our Charset position 60111 17 70 235 add hl, de ; And add our character count, so we're now pointed at the first ; byte of the right character. 60114 25 exx ld de, (myp64_coords) ex af, af' call myp64_loadAndTest ex af, af' inc e ld (myp64_coords), de ; Put position+1 into coords 60126 237 83 68 235 dec e ld b, a rr e ; Divide X position by 2 60132 203 27 ld c, 0 rl c ; Bring carry flag into C (result of odd/even position) 60136 203 17 and 1 ; Mask out lowest bit in A 60138 230 1 xor c ; XOR with C (Matches position RightLeft with Char RightLeft) 60140 169 ld c, a jr z, myp64_eaf6 ; If they are both the same, skip rotation. 60142 40 6 ld a, b rrca rrca rrca rrca ld b, a LOCAL myp64_eaf6 myp64_eaf6: ld a, d ; Get Y coord 60150 122 sra a sra a sra a ; Multiply by 8 60155 203 47 add a, 88 ld h, a ; Put high byte value for attribute into H. 60159 103 ld a, d and 7 rrca rrca rrca add a, e ld l, a ; Put low byte for attribute into l 60167 111 ld a, (23693) ; Get permanent Colours from System Variable 60168 58 141 92 ld (hl), a ; Write new attribute 60171 119 ld a, d and 248 add a, 64 ld h, a ld a, b cpl ld e, a exx ld b, 8 LOCAL myp64_eb18 myp64_eb18: ld a, (hl) exx bit 0, c jr z, myp64_eb22 rrca rrca rrca rrca LOCAL myp64_eb22 myp64_eb22: and b ld d, a ld a, (hl) and e or d ld (hl), a inc h exx inc hl djnz myp64_eb18 exx pop hl exx ret LOCAL myp64_loadAndTest myp64_loadAndTest: ld de, (myp64_coords) ; SubRoutine to go to legal character position. (60213) LOCAL myp64_test_X myp64_test_X: ld a, e ; Get column from e cp 64 ; more than 64 ? jr c, myp64_test_Y ; If not, then jump over nextline LOCAL myp64_nxtLine myp64_nxtLine: inc d ; Move down 1 ld e, 0 ; reset x co-ord to zero LOCAL myp64_test_Y myp64_test_Y: ld a, d ; get Y co-ord cp 22 ; Past 22? ret c ; Return if not. dec d call myp64_scroll ret ; Return. LOCAL myp64_scroll myp64_scroll: push af push bc push de push hl ld de,16384 ld hl,16384+32 LOCAL scrltop scrltop: ld bc,7*32 ldir ld b,7 add hl,bc ld bc,32 ldir ld b,-7 add hl,bc bit 4,h jr z,scrltop ld a,8 LOCAL scrlbot scrlbot: ld d,h ld e,0 push hl ld bc,5*32 ldir ld b,32 ex de,hl LOCAL scrlblnk scrlblnk: ld (hl),c inc hl djnz scrlblnk pop hl inc h dec a jr nz,scrlbot pop hl pop de pop bc pop af ret end asm myp64coords: asm LOCAL myp64_coords; myp64_coords: defb 64; X Coordinate store 60228 64 defb 23; Y Coordinate Store 60229 23 LOCAL myp64_charset myp64_charset: DEFB 0,2,2,2,2,0,2,0 ; Space ! DEFB 0,80,82,7,2,7,2,0 ; "" # DEFB 0,37,113,66,114,20,117,32 ; $ % DEFB 0,34,84,32,96,80,96,0 ; & ' DEFB 0,36,66,66,66,66,36,0 ; ( ) DEFB 0,0,82,34,119,34,82,0 ; * + DEFB 0,0,0,0,7,32,32,64 ; , - DEFB 0,1,1,2,2,100,100,0 ; . / DEFB 0,34,86,82,82,82,39,0 ; 0 1 DEFB 0,34,85,18,33,69,114,0 ; 2 3 DEFB 0,87,84,118,17,21,18,0 ; 4 5 DEFB 0,55,65,97,82,84,36,0 ; 6 7 DEFB 0,34,85,37,83,85,34,0 ; 8 9 DEFB 0,0,2,32,0,34,2,4 ; : ; DEFB 0,0,16,39,64,39,16,0 ; < = DEFB 0,2,69,33,18,32,66,0 ; > ? DEFB 0,98,149,183,181,133,101,0 ; @ A Changed from ;0,2,37,87,117,85,53,0 DEFB 0,98,85,100,84,85,98,0 ; B C DEFB 0,103,84,86,84,84,103,0 ; D E DEFB 0,114,69,116,71,69,66,0 ; F G DEFB 0,87,82,114,82,82,87,0 ; H I DEFB 0,53,21,22,21,85,37,0 ; J K DEFB 0,69,71,71,69,69,117,0 ; L M DEFB 0,82,85,117,117,85,82,0 ; N O DEFB 0,98,85,85,103,71,67,0 ; P Q DEFB 0,98,85,82,97,85,82,0 ; R S DEFB 0,117,37,37,37,37,34,0 ; T U DEFB 0,85,85,85,87,39,37,0 ; V W DEFB 0,85,85,37,82,82,82,0 ; X Y DEFB 0,119,20,36,36,68,119,0 ; Z [ DEFB 0,71,65,33,33,17,23,0 ; \ ] DEFB 0,32,112,32,32,32,47,0 ; ^ _ DEFB 0,32,86,65,99,69,115,0 ; £ a DEFB 0,64,66,101,84,85,98,0 ; b c DEFB 0,16,18,53,86,84,35,0 ; d e DEFB 0,32,82,69,101,67,69,2 ; f g DEFB 0,66,64,102,82,82,87,0 ; h i DEFB 0,20,4,53,22,21,85,32 ; j k DEFB 0,64,69,71,71,85,37,0 ; l m DEFB 0,0,98,85,85,85,82,0 ; n o DEFB 0,0,99,85,85,99,65,65 ; p q DEFB 0,0,99,84,66,65,70,0 ; r s DEFB 0,64,117,69,69,85,34,0 ; t u DEFB 0,0,85,85,87,39,37,0 ; v w DEFB 0,0,85,85,35,81,85,2 ; x y DEFB 0,0,113,18,38,66,113,0 ; z { DEFB 0,32,36,34,35,34,36,0 ; | { DEFB 0,6,169,86,12,6,9,6 ; ~ (c) LOCAL myp64_END myp64_END: ENDP end asm end sub #pragma pop(case_insensitive) #endif
I'm always on the chat or facebook.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)