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Fourspriter: Alternate Version
#28
Almost there.

Something in either the buffer bit, or the erase bit is putting data where it shouldn't.

But a quick test shows:

Original fourspriter, 4 sprites running, 250 "bufferAndDraw" cycles: 62 frames.

Upcoming version, 4 sprites active, 250 "bufferAndDraw" cycles: 5 frames.

If this makes, it's going to be scary fast. I have no idea if it's going to be fast enough to do four sprites flicker free at 50 FPS beating the ray-trace, but it's making a shot at goal.
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