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Fourspriter: Sprite Engine from the Mojon Twins
#2
Here goes a small example to see it working. It's really fast Smile

Code:
#include <sinclair.bas> #include <memcopy.bas> #include <keys.bas> 100 DIM gentle (0 to 3,0 to 7) AS uByte => { { 15, 15, 15, 15, 15, 15, 13, 15} , _ { 240, 144, 208, 208, 240, 240, 176, 240} , _ { 15, 14, 63, 0, 0, 12, 26, 30} , _ { 176, 112, 252, 0, 0, 48, 104, 120}} 110 POKE Uinteger 23675, @gentle(0,0) memcopy (0,16384,4092) LET gx=10:LET gy=10:let dx=3:let dy=3:let tx=6:let ty=6:let cx=18:let cy=18 let dmx=1:let dmy=1:let tmx=-1:let tmy=-1:let cmx=1:let cmy=-1 fsprite (0,0,1,2,3) fspritecoord (0,gy,gx) fsprite (1,0,1,2,3) fspritecoord (1,dy,dx) fsprite (2,0,1,2,3) fspritecoord (2,ty,tx) fsprite (3,0,1,2,3) fspritecoord (3,cy,cx) fspriteattr (0,31,31,31,31) fspriteattr (1,12,12,12,12) fspriteattr (2,26,26,26,26) fspriteattr (3,6,6,6,6) gosub initsprites gosub drawsprites gosub updatecoordinates bucle: IF MULTIKEYS(KEYO)<>0 and gx>0 THEN LET gx=gx-1: END IF IF MULTIKEYS(KEYP)<>0 and gx<30 THEN LET gx=gx+1:END IF IF MULTIKEYS(KEYQ)<>0 and gy>0 THEN LET gy=gy-1 :END IF IF MULTIKEYS(KEYA)<>0 and gy<22 THEN LET gy=gy+1: END IF let dx=dx+dmx:if dx=0 or dx=30 then let dmx=-dmx : END IF let dy=dy+dmy:if dy=0 or dy=22 then let dmy=-dmy: END IF let tx=tx+tmx:if tx=0 or tx=30 then let tmx=-tmx: END IF let ty=ty+tmy:if ty=0 or ty=22 then let tmy=-tmy: END IF let cx=cx+cmx:if cx=0 or cx=30 then let cmx=-cmx: END IF let cy=cy+cmy:if cy=0 or cy=22 then let cmy=-cmy: END IF pause 2 gosub borrasprites fspritecoord (0,gx,gy) fspritecoord (1,dx,dy) fspritecoord (2,tx,ty) fspritecoord (3,cx,cy) gosub initsprites gosub drawsprites gosub updatecoordinates goto bucle end #include <fourspriter.bas>
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