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ZXodus][Engine
#50
Finished the scaler. It takes a single ColorTILE format tile and magnifies the bitmap and attributes by a factor of three to create nine tiles. The whole code is 550 bytes which is less than the space required to store a single 3x3 tile sprite. Also, doing magnification by a factor that is not divisible by 2 is non-trivial so I'm feeling rather pleased with myself. Smile Pics on the facebook page as usual.
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