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POKE STRING and @string$
#18
Sorry for the late reply. I was busy fixing the next bug in BorIDE that stopped me from running your code.
Anyway, I tested it using this program:
Code:
sub CopyMem(src as Uinteger,des as Uinteger,length as Uinteger,bank as ubyte) asm ld a,(ix+11) ld bc,32765 out (c),a ld h,(ix+5) ld l,(ix+4) ld d,(ix+7) ld e,(ix+6) ld b,(ix+9) ld c,(ix+8) ldir ld a,(23388) ld bc,32765 out (c),a end asm end sub sub fastcall cpymempaged(src as Uinteger,des as Uinteger,length as Uinteger,bank as ubyte) asm ex de, hl ; de = src pop hl ; RET address pop af ; bank ld bc,32765 out (c),a pop bc ; length ex (sp), hl ; hl = des, RET addr back in the stack ex de, hl ; hl = src, de = dest ldir ld a,(23388) ld bc,32765 out (c),a end asm end sub paper 7:ink 0:border 7:cls poke 23388,16 CopyMem(0,49152,6144,17) CopyMem(49152,16384,6144,17) border 1 pause 0 cls cpymempaged(49152,16884,6144,17) pause 0
It uses my and your routine. First it copies ROM contents to Bank 1 (17), then it copies it back to screen using my routine, clears screen and copies it again to screen with your routine.
I fear, your routine does not work. But it is in fact shorter than mine.
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