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about to start something to pacman-namco (arcade machine)
#2
The whole first experiment is in the attachment here in this message.
For some reason, i may be doing something wrong in this example01.zxb

Code:
'- i really don't know if there is some stack issue, and if we can solve this way asm ld sp,$07EF end asm dim i as uinteger at $4800 dim x as uinteger at $4802 '- this should put some characters on the pattern display area for i=0 to 255 poke $4040+i,i poke $4440+i,i next '- this should move a sprite on the screen loop01: for i=0 to 63 for x=0 to 255 poke $4FF0,i*4 '- shape sprite 0 poke $4FF1,i '- clut? sprite 0 poke $5060,x '- x sprite 0 poke $5061,128 '- y sprite 0 '- waitvbl asm halt end asm next:next goto loop01

the result of the character map, sprite sheet, clut and palette seems good enough (you can see when pressing 'f4' on mame (at least on old version of mame) - and browse them with cursor keys ), but the code itself seems to be not running at all...


Attached Files
.zip   example01_pacman_mame_zxbasic.zip (Size: 31.42 KB / Downloads: 1,340)
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