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Rotating some points , seems slow
#10
slenkar Wrote:I was going to make a vector graphics game like asteroids but different
I rotated some points around an origin but even that seems too slow
Sorry. Didn't read this msg yesterday. This could be a bug. Will have a look.
Also, Draw routines uses Integer values (Byte / Ubyte / Uinteger will overflow).

Let me check it...
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