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Assembly question
#28
scrolling 8 lines:
Code:
function FASTCALL drawthis() as ubyte asm LD HL,2000 LD (delayiter),HL LD HL,16384 drawvert: LD A,31 LD L,A LD (screenwidthiter),A drawblokes: LD A,(graphic) DEC A LD (graphic),A LD (HL),A LD BC,(delayiter) wait1: dec BC ld a,B or C jr nz, wait1 LD A,(screenwidthiter) LD L,A DEC A LD (screenwidthiter),A LD B,A INC B INC B INC B djnz drawblokes LD A,(screenheightiter) LD L,A INC H DEC A LD (screenheightiter),A LD B,A INC B djnz drawvert LD A,31 LD (screenwidthiter),A LD A,7 LD (screenheightiter),A LD HL,60000 LD (delayiter),HL LD HL,16384 LD (screenaddress),HL screenvert: LD A,31 LD L,A LD (screenwidthiter),A screenhori: ;shift graphic LD A,(HL) RLA LD (HL),A LD A,(screenwidthiter) LD L,A DEC A LD (screenwidthiter),A LD B,A INC B INC B INC B djnz screenhori LD A,(screenheightiter) INC H DEC A LD (screenheightiter),A LD B,A INC B INC B djnz screenvert DEC H DEC H DEC H DEC H DEC H DEC H DEC H DEC H LD A,7 LD (screenheightiter),A jp screenvert end asm end function drawthis() Print "done" STOP ASM blockiter: defw 8 delayiter: defw 60000 screenwidthiter: defb 31 screenheightiter: defb 8 scrolliter: defw 10000 graphic: defb 255 screenaddress: defw 0 end asm

why does it wrap around? thats like a bit shift affecting the byte next to it?!?!
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