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BiFrost Multicolour engine.
#32
ok I tried this code:
Code:
#include "bifrost.bas" INK 5: PAPER 0: BORDER 0: CLS PRINT INK 6;AT 4,22;"slenkars";AT 5,23;"ENGINE";AT 6,24;"DEMO"; INK 4; AT 10,24;"WITH";AT 11,23;"BORIEL";AT 12,22;"ZX-BASIC" BIFROSTstart() BIFROSTresetTileImages(@MyUdgBlock) While 1 LET a$=INKEY$ IF a<>"" THEN BIFROSTsetTile(0, 0, 0) BIFROSTsetTile(0, 1, 0) BIFROSTsetTile(0, 2, 2) BIFROSTsetTile(0, 3, 3) BIFROSTsetTile(1, 0, 4) BIFROSTsetTile(1, 1, 5) BIFROSTsetTile(1, 2, 6) BIFROSTsetTile(1, 3, 7) PRINT INK 6;AT 4,22;"slenkars";AT 5,23;"you";AT 6,24;"pressed"; INK 4; AT 10,24;"a";AT 11,23;"Button"; END IF Wend MyUdgBlock: ASM defb 255,129,129,129,129,129,129,255 defb 231,231,165,231,189,231,165,255 defb 0,248,190,255,127,255,213,255 END ASM

but the jester sprite doesnt look any different
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