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ULAplus support
#1
since i'm seeing so many good games from MojonTwins supporting ULAplus, and its implementation looked so simple, i tried to code some library and example for that - be welcome testing it (i think would be a good idea if this could be implemented defaultly on zxbasic-compiler, what do you all think?)
(for now i'm testing this on SpectEmu on Wine, while there are no native emulators for LInux)

library/ulaplus.bas
Code:
dim tmpv as uinteger dim fdbkv as ubyte function ulapluscheck(): tmpv=in(65339):pause 1:fdbkv=0 out 48955,0:out 65339,0:pause 1 if in(65339)<>tmpv then:fdbkv=1:out 48955,0:out 65339,tmpv:pause 1:end if return fdbkv end function sub ulapluspalette(clv as ubyte, vlv as ubyte): out 48955,(clv band 63):out 65339,vlv:pause 1 end sub sub ulaplusswitch(flgv as ubyte): out 48955,64:out 65339,(flgv band 1):pause 1 end sub

ulaplus_example.bas
Code:
#include "library/ulaplus.bas" ulaplusswitch(1):cls a$="ULAplus is not present" if ulapluscheck()<>0 then:a$="ULAplus is present":end if print at 0,0;a$ for fl=0 to 1 flash fl for hb=0 to 1 bright hb for pa=0 to 7 paper pa:inverse 0 print " "; next for ik=0 to 7 ink ik:inverse 1 print " "; next next:next for i=0 to 63 ulapluspalette(i, int(rnd*255) ) next pause 0
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