2011-11-03, 12:49 AM
I have to admit, being able to create and destroy objects with automatic garbage collection might be a great way to have sprite capability - and the sprite would have all the relevant data like location, speed, direction, and a pointer to its graphics location as part of the object data; with all the sprite operations available on the object...
But I have to admit this is about the only case I'm salivating over.
But I have to admit this is about the only case I'm salivating over.

