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Using Beepola with ZX BASIC
#8
Hello ยก

Works perfectly (THANKS !!).


I have a few questions about Beepola:

1) How works the option "Exit after every note (for in-game music)" ?


I want to put the call to sub in the main loop of the game. I only get sound the first note again and again.


2) To make sure set the player and song to use an area of memory which won't interfere with the program, I try to put the asm code beepola generated in the program itself:

(I remove previously the colons at the end of the label before the EQUs https://forum.boriel.com/showthread.php?tid=368 )



Code:
(...) ASM PUSH IX END ASM RANDOMIZE USR @OLE ASM POP IX END ASM END SUB OLE: ASM ; ***************************************************************************** ; * The Music Box Player Engine ; * ; * Based on code written by Mark Alexander for the utility, The Music Box. ; * Modified by Chris Cowley ; * ; * Produced by Beepola v1.06.01 ; ****************************************************************************** START: LD HL,MUSICDATA ; <- Pointer to Music Data. Change ; this to play a different song LD A,(HL) ; Get the loop start pointer LD (PATTERN_LOOP_BEGIN),A INC HL LD A,(HL) ; Get the song end pointer LD (PATTERN_LOOP_END),A INC HL (... etc ...)

This also works well, but can you put more than one song in this way??


THANKS AND REGARDS
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