![]() |
|
Escape from Cnossus - Printable Version +- Boriel Basic Forum (https://forum.boriel.com) +-- Forum: Compilers and Computer Languages (https://forum.boriel.com/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://forum.boriel.com/forumdisplay.php?fid=11) +---- Forum: Gallery (https://forum.boriel.com/forumdisplay.php?fid=18) +---- Thread: Escape from Cnossus (/showthread.php?tid=558) |
Escape from Cnossus - Felix - 2013-07-11 Hot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. ![]() For the gory details, see: Feedback is of course welcome. Thank you for playing. Re: Escape from Cnossus - boriel - 2013-07-12 hock: Awesome graphics. On the other hand, I see the game runs very well. ![]() You commented about performance issues within the game? Which parts did you notice to run slower? Re: Escape from Cnossus - Felix - 2013-07-12 Thank you, Boriel! I was complaining about Spectral Dungeons. As you noticed, Escape from Cnossus is fast enough even with no optimization at all (because I forgot to use -O2 for the final release :oops .I think the difference is from the way I handle monsters and items -- in this new game you can't go back, so I only have to keep the stuff for the current level in short arrays, no offsets or multiple dimensions to worry about. Also the default view radius is small. Light a torch in a busy area and you'll notice the difference. Especially if there's combat happening at the time. Also, I may have been spoiled by modern computers, but that's another story.
Re: Escape from Cnossus - britlion - 2013-07-18 Oh very nice! When you first mentioned this on WOS, I didn't know it was a compiled BZXB program. Awesome!I look forward to giving this a go. |