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Reading, storing and writing screen values - Printable Version +- Boriel Basic Forum (https://forum.boriel.com) +-- Forum: Compilers and Computer Languages (https://forum.boriel.com/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://forum.boriel.com/forumdisplay.php?fid=11) +---- Forum: Help & Support (https://forum.boriel.com/forumdisplay.php?fid=16) +---- Thread: Reading, storing and writing screen values (/showthread.php?tid=532) |
Reading, storing and writing screen values - oblo - 2013-03-05 Hi all I'm starting to learn how to manipulate screen directly at memory address level. Right now, I'm messing with this code Code: rem screen values
paper 0: border 0: ink 7: cls
dim conta as byte
dim x,y,n,adres,dirb as uinteger
bucle:
y=RND*10
x=RND*32
adres=0
POKE attrAddress(x,y),RND*256
Print at 10,0; "X="; x; " - "; "Y="; y;
print at 11,0; "Attrib address is.......: "; attrAddress(x,y);
print at 12,0; "Attrib value is.........: "; PEEK attrAddress(x,y);
print at 13,0; "The 8 screen addresses..: "
for conta=0 to 7
poke scrAddress(x,y)+adres,RND*256
print scrAddress(x,y)+adres;","; PEEK (scrAddress(x,y)+adres)
adres=adres+256
next conta
pause 0
cls
goto bucle
rem funciones
FUNCTION scrAddress(x AS UBYTE, y AS UBYTE) AS UINTEGER
ASM
; This FUNCTION returns the address into HL of the screen address
; x,y in character grid notation.
; Original CODE was extracted by BloodBaz
; x Arrives in A, y is in stack.
AND 31
ld l,a
ld a,(IX+7) ; Y value
ld d,a
AND 24
add a,64
ld h,a
ld a,d
AND 7
rrca
rrca
rrca
OR l
ld l,a
END ASM
END FUNCTION
FUNCTION attrAddress (x AS UBYTE, y AS UBYTE) AS UINTEGER
'This function returns the memory address of the Character Position
'x,y in the attribute screen memory.
'Adapted from code by Jonathan Cauldwell.
'Rebuilt for ZX BASIC by Britlion from NA_TH_AN's fourspriter, with permission.
ASM
ld a,(IX+7) ;ypos
rrca
rrca
rrca ; Multiply by 32
ld l,a ; Pass TO L
AND 3 ; Mask with 00000011
add a,88 ; 88 * 256 = 22528 - start of attributes.
ld h,a ; Put it in the High BYTE
ld a,l ; We get y value *32
AND 224 ; Mask with 11100000
ld l,a ; Put it in L
ld a,(IX+5) ; xpos
add a,l ; Add it TO the Low BYTE
ld l,a ; Put it back in L, AND we're done. HL=Address.
END ASM
END FUNCTIONQuestions are: - Are there any better options to read and write given a X and Y coordinates? - What is the best way to storage screen memory addresses and their values? Integer (for addresses) and Ubyte (for values) arrays, right? Thanks and regards Re: Reading, storing and writing screen values - britlion - 2013-03-05 oblo Wrote:Hi all I'm glad you found the routines in the library useful! Those are about as fast as you can get, short of using screen lookup tables, which I think I've discussed elsewhere (and used a lot!). Lookup tables are the fastest way to get screen addresses. When writing to a whole character square, you write to address, address+256, address+512 etc. This is a bit slow in basic. In raw machine code it's much easier - you point HL at the screen, write to address HL, and then increment H. One instruction, 4 T states, and you're at the next row of a character. This optimization is the reason the screen display appears so oddly laid out at first glance. (Sometimes it's easier to think of it as three long long long rows of 256 characters wide) In essence, then, poking the screen like this, because of the address overhead (+256 is probably not well optimized), it's likely to be slower than a dedicated drawing routine. Fortunately, there are quite a lot of those in the library in machine code as well - that write to full character squares as is. As for the other questions: Yes - if you need an address in memory, it's a uInteger. If you're storing the contents of an address, it's a ubyte. But if you're manipulating the screen, you probably want a specialised routine in assembler - as you have here for attr address and screen addresses. Re: Reading, storing and writing screen values - oblo - 2013-03-05 Thanks; I'm not good with ASM so I have to find some routines to reuse them. About look-up tables, I've found this: chuntey.wordpress.com/category/z80-assembly/ ...But the code doesn't work in zxbasic. Anyway, I'll continue to mess with this Cheers Re: Reading, storing and writing screen values - boriel - 2013-03-05 oblo Wrote:Thanks; I'm not good with ASM so I have to find some routines to reuse them. About look-up tables, I've found this: chuntey.wordpress.com/category/z80-assembly/ ...But the code doesn't work in zxbasic. Anyway, I'll continue to mess with thisHey, Interesting. Maybe we (you included) can port it! ![]() I'm currently really busy, but will help in any question regarding to syntax, toolkit capabilities, etc... Re: Reading, storing and writing screen values - britlion - 2013-03-09 The screen and rotate tables I use are these ones: https://dl.dropbox.com/u/4903664/ScreenTables.7z (moved to: https://www.dropbox.com/s/wmf5oggc5f9izx5/ScreenTables.7z?dl=0 ) The High Res Print Fast routine uses screen tables: https://zxbasic.readthedocs.io/en/docs/library/hrprintfast.bas |