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Some glitches (*solved*) - Printable Version +- Boriel Basic Forum (https://forum.boriel.com) +-- Forum: Compilers and Computer Languages (https://forum.boriel.com/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://forum.boriel.com/forumdisplay.php?fid=11) +---- Forum: Bug Reports (https://forum.boriel.com/forumdisplay.php?fid=15) +---- Thread: Some glitches (*solved*) (/showthread.php?tid=505) |
Some glitches (*solved*) - LCD - 2012-10-13 So, I found some glitches again. 1. In Optimisation modes when procedures (e.g. dummy procedures for ASM containers as used in BeepFX) are not called, ZXBC shows a warning that procedures are not used, but exit with exitcode 1 (Error). 2. Assigning part of String variables do not work. Compiler says, Variable is not Array, but in Sinclair BASIC it works. This example changes string "Test188" to "Tezt188". Code: 10 LET a$="Test188"Code: z=CODE(INKEY$)Re: Some glitches - boriel - 2012-10-25 Let's separate these bugs so they I can tackle them one by one: LCD Wrote:3. This crases the Spectrum when compiled:I can't reproduce it. In fact, it works ok for me. Are you using it just standalone or as part of a longer code?? Re: Some glitches - LCD - 2012-10-25 boriel Wrote:Let's separate these bugs so they I can tackle them one by one:Okay... Yes, it is part of a longer code used in the custom INPUT routine. Re: Some glitches - boriel - 2012-10-26 LCD Wrote:So, I found some glitches again.This is a bug, definitely, and I think I've fixed it up in Version 1.3.0s927. Can you check it, please :?: Re: Some glitches - LCD - 2012-10-27 boriel Wrote:LCD Wrote:So, I found some glitches again.This is a bug, definitely, and I think I've fixed it up in Version 1.3.0s927. Can you check it, please :?: Bugfix cionfirmed. It works now, thank you! Re: Some glitches - LCD - 2012-10-27 boriel Wrote:Let's separate these bugs so they I can tackle them one by one: Please check this: Code: paper 0:ink 7:border 0:bright 0:inverse 0:flash 0:clsRe: Some glitches - boriel - 2012-10-27 Thanks! I''ve reduced it to: Code: loop1:Re: Some glitches - LCD - 2012-10-27 boriel Wrote:Thanks!Thats what I though in the first posting, but okay, I forgot to say that it took effect in a loop. I made a workaround waiting for a keypress and then reading Last_K system variable as in your input routine, something that I can live with. Re: Some glitches - boriel - 2012-10-27 LCD Wrote:I've located the bug, and it's a *nasty* one. So your program might crash even if out of a loop. It unbalances the stack... It's safe to use it from within a funcion/sub but not in global scope. Anyway, I'm fixing it right now... :wink:boriel Wrote:Thanks!Thats what I though in the first posting, but okay, I forgot to say that it took effect in a loop. I made a workaround waiting for a keypress and then reading Last_K system variable as in your input routine, something that I can live with. Re: Some glitches - LCD - 2012-10-27 boriel Wrote:Great, I'm currently out on my brothers birthday party, so can test it tomorrow if it is ready thenLCD Wrote:I've located the bug, and it's a *nasty* one. So your program might crash even if out of a loop. It unbalances the stack... It's safe to use it from within a funcion/sub but not in global scope. Anyway, I'm fixing it right now... :wink:boriel Wrote:Thanks!Thats what I though in the first posting, but okay, I forgot to say that it took effect in a loop. I made a workaround waiting for a keypress and then reading Last_K system variable as in your input routine, something that I can live with. .Strange but it also crashed inside a Function (Input). Why I'm always running on the really *nasty* bugs... Maybe because I'm using the compiler at its limits. Re: Some glitches - boriel - 2012-10-27 LCD Wrote:Great, I'm currently out on my brothers birthday party, so can test it tomorrow if it is ready thenOk, It seems this (important) bug is fixed. Please, download version 1.3.0s928 and check it. :roll: Quote:Why I'm always running on the really *nasty* bugs... Maybe because I'm using the compiler at its limits.And I thank you for that! 8) This is what the compiler needs, but I agree BASIC was not designed to be used this (hard) way (C/C++ and modern languajes seems more oriented toward such usage, IMHO). Anyway, the compiler is getting good because its a rather easy highlevel languaje allowing some hard hacks at the same time. :wink: Re: Some glitches - LCD - 2012-10-27 Thank you for that fast fixing these nasty bugs I always run into. I will download the new version as soon as possible. Do not worry, I report only bugs if I expect that something works that way, but it did not. Otherwise I will ask if it is supposed to work that way. I want to bend ZXBC to maximum to show how capable it is. I love this project and I love to code games in Basic and explore how much is possible. ZXBC is my favourite coding language since 2008. As it gets better, I love it more. Re: Some glitches - LCD - 2012-10-28 Just downloaded the new versiion and tested the part in question. Works fine now. Many thanks for fixing it. |