Boriel Basic Forum
Speccy Wars - Printable Version

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+---- Thread: Speccy Wars (/showthread.php?tid=410)

Pages: 1 2


Speccy Wars - slenkar - 2011-11-21

[Image: z3mwg.jpg]

Its going to be a simple fun strategy game
dreading the AI code


Re: Speccy Wars - nitrofurano - 2011-11-22

looks promissing!
(and from the colours used, i thought were a game for coco2, not zx-spectrum! Smile )


Re: Speccy Wars - slenkar - 2011-11-22

thanks, the U shaped things are factories and the other things are tanks,


Re: Speccy Wars - JBGV - 2011-11-22

I really like strategy games !

We want to try it soon! Big Grin Big Grin


Re: Speccy Wars - slenkar - 2011-11-25

[Image: zRt8o.jpg]

you can select units, (but not much else Big Grin )


Re: Speccy Wars - boriel - 2011-11-26

Holy sh*t!!! Confusedhock:
If this can be done in ZX Basic, definitely I need to start programming my own game! :roll:


Re: Speccy Wars - slenkar - 2011-11-26

lol that would be good
:mrgreen:

Its a very 'basic' game, im just using 'attributes' or 8x8 squares for everything (boriel PRINT AT command)

and then using the printat64 library for the text


Re: Speccy Wars - slenkar - 2012-02-14

You can fire bullets now,
Still havent done AI

http://www.mediafire.com/?inaniquivvkcbmw


Re: Speccy Wars - britlion - 2012-02-15

The fact that someone is digging into the library routines I've been sneaking into the wiki gives me such a warm happy glow. Yes! Worth it Smile


Re: Speccy Wars - slenkar - 2012-02-15

yep, they are useful Big Grin


Re: Speccy Wars - LCD - 2012-02-15

I tried it. Not bad! looking forward for finished game... soon... Wink
I posted 2004 on WOS about a Strategy wargame I was writing: "Kaiju Taisen", it has been written in HiSoft Basic and the Tile engine was very good in hiding its slowness by building up the screen in a "random" order. Unfortunaly all soures are 100% lost, but I want to rewrite the game from scratch using ZXBC one day.


Re: Speccy Wars - slenkar - 2012-02-16

thanks probly get on it in a week


Re: Speccy Wars - slenkar - 2013-04-19

the enemies can shoot
and move with pathfinding,

the game was too boring with just an empty battlefield so...

[Image: bLsw1rK.png]

I only just added the walls so I have to test they dont break anything


Re: Speccy Wars - boriel - 2013-04-19

slenkar Wrote:the enemies can shoot
and move with pathfinding,

the game was too boring with just an empty battlefield so...

[Image: bLsw1rK.png]

I only just added the walls so I have to test they dont break anything
Oh, my Godness!!!!! Confusedhock:
Will you add it to the Wiki? https://zxbasic.readthedocs.io/en/docs/released_programs/
(Use the same user/pass as in this forum). I could do it for you, if you like :roll:


Re: Speccy Wars - slenkar - 2013-04-19

is it ok to add it when its not finished?

EDIT- I added it but cant get the screenshot to show up
https://zxbasic.readthedocs.io/en/docs/released_programs/#SpeccyWars