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PRINT in FUNCTION causes Crash (*solved*) - Printable Version

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PRINT in FUNCTION causes Crash (*solved*) - LCD - 2010-11-27

Hi Boriel, In my latest game using PRINT in a FUNCTION causes Crash. If I REM out it, it works. Two builds before it was working perfectly, so maybe a reintroduced bug?
I'm sending you the complete source via PM.


Re: PRINT in FUNCTION causes Crash - boriel - 2010-11-27

I can't reproduce de bug in normal mode (with -O3 it hangs).
Which version are you using?
Latest is: 1.2.6-r1713


Re: PRINT in FUNCTION causes Crash - LCD - 2010-11-27

boriel Wrote:I can't reproduce de bug in normal mode (with -O3 it hangs).
Which version are you using?
Latest is: 1.2.6-r1713
I use the latest version.
In normal mode the clock sometimes stops, or the game crashes after few minutes of playing, but I confirm: it did not happen allways, only rarely (not in the last two games I played). -O2 is not affected btw.


Re: PRINT in FUNCTION causes Crash - boriel - 2010-11-28

Ok, seems it was a -O3 bug. Please download latest version 1.2.6-r1735 and tell me if it works! (it did to me). :roll:


Re: PRINT in FUNCTION causes Crash - LCD - 2010-11-28

You rule! Thanks for the fast fixing, it works now. Just tested it... The crash of not optimised code can have different causes...
Anyway, thread can be closed.