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| ZXodus][Engine - Printable Version +- Boriel Basic Forum (https://forum.boriel.com) +-- Forum: Compilers and Computer Languages (https://forum.boriel.com/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://forum.boriel.com/forumdisplay.php?fid=11) +--- Thread: ZXodus][Engine (/showthread.php?tid=568) | 
| Re: ZXodus][Engine - cheveron - 2013-11-14 Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required. Re: ZXodus][Engine - boriel - 2013-11-14 cheveron Wrote:Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required.Vmdk is fine! I use VirtualBox for that. Re: ZXodus][Engine - cheveron - 2013-11-15 boriel Wrote:cheveron Wrote:Are folks here comfortable with creating a Linux VM? If so I can supply RedBox as a .deb file. Otherwise I can supply it as a .vmdk file for use with VM solutions. RedBox is the standard development environment (SDE) for the ZXodus][Engine and provides all of the tools and scripts required.Vmdk is fine! I use VirtualBox for that. Ok great. I may yet come up with a Python based solution in future but right now I want to focus on the engine rather than the build tools. Re: ZXodus][Engine - ardentcrest - 2013-11-16 I dont use Linux. Any help to get Linux working on xp would help. Re: ZXodus][Engine - ardentcrest - 2013-11-16 I have VBox running now with ubuntu-12.04.3 running Re: ZXodus][Engine - ardentcrest - 2013-11-17 Cant wait  to see whats its like Re: ZXodus][Engine - cheveron - 2013-11-17 I'm building the tool chain on OS X, because that's what I use. I'm running ZX-Paintbrush, BeepFX, and Vortex Tracker II under WINE. If I can get my head around Python I may be able to move the build scripts over from Bash, in which case a Linux VM might not be necessary. Currently I'm porting the alpha version of the Character Generator for U3.5  B (the game I'm writing) over to ZXBasic. Boriel has kindly agreed to dual license ZXBasic under the LGPL so I can distribute the tool chain without worrying about licensing rules. Re: ZXodus][Engine - boriel - 2013-11-19 Cheveron has asked me to changed the ZX BASIC license from GPL to LGPL and I agree. LGPL allows ZX BASIC distribution and linkage to other non-GPL, non-free programs. (e.g. BorIDE could include ZX Basic packaged within it). As I mentioned before, I'm currently in a hard deadline (finishing a research project :wink:, it will end by 31st Dec of the present year), so don't wait for me: if you need to release your project NOW, just put this LICENSE within (you have here my *public* express permission to do so!). Anyway, If I understood correctly, you can already distribute the previous GPL licensed ZX BASIC with your work: 
 I've also updated the license description in the https://github.com/boriel-basic/zxbasic/blob/main/LICENSE.txt to LGPL. Re: ZXodus][Engine - cheveron - 2013-11-19 Many thanks for making this change. I'm now looking at implementing the RedBox toolset in Python to make the whole thing integrated and portable. Only trouble is a lot of the build tools are currently in C and I don't know Python. Re: ZXodus][Engine - cheveron - 2014-01-10 I've finally got around to putting a ZXodus page up. It's on Facebook but it should be viewable without an account: http://facebook.com/zxodus I'll put up some simple tutorials on creating game components when I get the chance. Re: ZXodus][Engine - boriel - 2014-01-10 Thanks!  You got my Like! Re: ZXodus][Engine - cheveron - 2014-01-10 Thanks. I've put up an FAQ which summarizes the answers to the questions that folks have asked here. But let me know if there are any more questions. Re: ZXodus][Engine - ardentcrest - 2014-01-10 Cant wait..... Re: ZXodus][Engine - cheveron - 2014-01-13 I'll be adding more details to the notes section of the page over the coming week. So far I've covered character classes and spells. Next up, weapons. Re: ZXodus][Engine - boriel - 2014-01-13 cheveron Wrote:I'll be adding more details to the notes section of the page over the coming week. So far I've covered character classes and spells. Next up, weapons.One thing, the official ZXodus][Engine page is the FB one? |