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BritLion's High Res Print - Printable Version +- Boriel Basic Forum (https://forum.boriel.com) +-- Forum: Compilers and Computer Languages (https://forum.boriel.com/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://forum.boriel.com/forumdisplay.php?fid=11) +---- Forum: How-To & Tutorials (https://forum.boriel.com/forumdisplay.php?fid=13) +---- Thread: BritLion's High Res Print (/showthread.php?tid=262) Pages:
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Re: BritLion's High Res Print - Baptiste - 2016-07-22 Hello, The function refuses to display my sprite to 0,0 . The minimum coordinates 1.1 . So, the display causes color clashes . Why ? Thank you. Re: BritLion's High Res Print - Baptiste - 2016-07-22 Here a example of my problem : Code: #include "HRPrintFast.bas"
dim x as uByte
x=0
CLS
DO
HRPrintFast(x,x,@gentle,56,1)
HRPrintFast(x+8,x,@gentle+8,56,1)
HRPrintFast(x,x+8,@gentle+16,56,1)
HRPrintFast(x+8,x+8,@gentle+24,56,1)
LOOP
gentle:
asm
defb 15,15,15,15,15,15,13,15
defb 240,144,208,208,240,240,176,240
defb 15,14,63,0,0,12,26,30
defb 176,112,252,0,0,24,104,120
end asmBut if x=1, my sprite show it. Curious ? Re: BritLion's High Res Print - Kenan - 2017-12-21 Hello could you pls send the "tap" format of these code... All the best Re: BritLion's High Res Print - britlion - 2017-12-26 Kenan Wrote:Hello could you pls send the "tap" format of these code... All the best Not really? It's not a game - it's a code snippet, meant to be used in other programs. By itself it doesn't do anything - it's a function. It needs to be run through the compiler, and then in context, the binary makes sense. It wouldn't be relocatable, so as a binary, it's not going to be very helpful on its own. |